Posts Tagged ‘forza 3 motorsport xbox october launching’

Perfect Start: LAUNCH CONTROL

In order to get  a perfect start, one needs to think how Formula 1 cars start off: LAUNCH CONTROL.


Many players choose to give full throttle at the start, which only leads to useless wheel spin and time lost, not to mention if you have the traction control switched off! Other believe to wait until the light hits green to give full throttle, which is also time consuming as the engine needs to get up to revs until enough power is at disposal.

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The best way is to simulate an electronic modern launch control. Each car is a little bit different as the different engines deliver maximum power at differente revs. Hence, it is important that before you actually start your race, you try a couple of starts giving full throttle and obsvere closely at exactly which revs the engine seems to ‘lock in’.  Once you understood that the Ferrari Enzo’ perfect revs are 8,000 rpm for example, at the countdown before the race you gently give throttle and hold the throttle very sensibly at the desired rev and when the light hits green it’s full throttle! It may take you a couple of attempts to get used to the throttle sensiblity and holding your finger, or foot, until the light hits green.

 The ciritcal moment is when it hits green light, you don’t want to be accelerating too early as to get into the eternal twilight of traction control and you don’t want to be accelerating too late, as you don’t want the engine revs to diminish….

FORZA 3 at a Glance

 

Whether it’s an exotic sports car like the new Audi R8 V10, a classic American muscle car like the Ford GT or a hot Asian import like the Nissan 370Z, everyone has a dream car. Now you can drive that dream with Turn 10’s latest racing epic. Launching this October exclusively for Xbox 360, “Forza Motorsport 3″ unites the racing game genre, making it possible for everyone to experience the thrill of the world’s most exotic and exquisite cars. Live the most realistic racing experience ever as you take the wheel of more than 400 of the most-beloved cars on over 100 renowned real-world tracks and exotic road courses from around the globe. With breathtaking high-definition graphics and the most advanced vehicle performance modeling in a video game, “Forza Motorsport 3″ includes a host of driving assists and adjustable skill levels to make the game a gripping pick-up-and-play experience for audiences of all ages and skill levels.

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Your escape into the world of car culture in “Forza Motorsport 3″ doesn’t stop at the track. Turn 10 is a proven leader in user-generated content creation in games. “Forza Motorsport 3″ further fuels the imaginations of its already thriving community of painters, tuners and photographers with improved customization tools and brand-new ways to share creations with the world via Xbox LIVE.* Xbox LIVE makes your journey into the “Forza Motorsport” community and the world of user-generated content easy and fun.

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A love of cars lives in all of us. “Forza Motorsport 3″ is the automotive playground we’ve all been waiting for.

Features:

Top features include the following:

Where dreams are driven: The cars and tracks. Featuring the latest and greatest production offerings as well as the world’s fastest and most exotic street cars, “Forza Motorsport 3″ offers more than 400 fully customizable and tunable cars from over 50 of the world’s leading manufacturers. Whether your passion is classic American muscle cars, European roadsters, purpose-built race cars or high-tech Asian imports, “Forza Motorsport 3″ puts you in the cockpit of the cars you love.
In addition to the return of world-famous tracks from previous “Forza Motorsport” games, including Suzuka, Nürburgring Nordschleife and the Sebring International Raceway, “Forza Motorsport 3″ invites you to conquer the corners on more than 100 tracks, including some of the most beautiful road courses in the world. New environments like the gorgeous mountainous Montserrat region in Spain, the rugged Amalfi Coast in Italy and the American Southwest are presented in such majestic detail that you might find yourself pulling over just to take it all in.

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The look and feel of a modern racing game: “Forza Motorsport 3″ is the definitive racing game. The appreciation of the automobile in “Forza Motorsport 3″ is due in large part to the team’s attention to detail. This is why automotive engineers from manufacturers like Audi and champion race teams like Peugeot as well as experienced computer graphics specialists from across Microsoft Corp. have all teamed up with Turn 10 to make “Forza Motorsport 3″ the most beautiful and realistic racing game ever made. All 400-plus cars in the game have been built with more than 10 times the amount of polygons as “Forza Motorsport 2.” This includes painstakingly researched cockpits and interiors for every vehicle. But realism isn’t just about pretty graphics. Turn 10 takes realism to new heights, leading the industry with the most advanced physics model, artificial intelligence and damage calculations. Whether it’s the differences in how each car handles through the corners, how the engines sound at top speed or how different tires and upgrades impact your car’s performance, you’ll find yourself leaning into your turns as if you were really behind the wheel of your favorite ride.

It’s easy to go for a spin: “Forza Motorsport 3″ redefines the racing genre. Simulation games can be too hard for some players. “Forza Motorsport 3″ rises above the distinction between simulation and arcade games. Using a myriad of cutting-edge driving and gameplay assists such as auto-braking, gameplay rewind and auto-tuning, “Forza Motorsport 3″ delivers an experience where everyone can have fun behind the wheel, regardless of your skill and dexterity. Whether you’re a newcomer or a seasoned racing game pro, “Forza Motorsport 3″ caters to how you drive and evolves with you over time as your skills increase.

Express your car passion: User-generated content and Xbox LIVE. Painters and tuners will once again be able to showcase creativity through the celebrated Livery Editor, Auction House and deep tuning garage in “Forza Motorsport 3.” The car is literally the artistic canvas as some of the world’s most creative car painters and designers find new layers of depth and freedom to create shocking visual masterpieces before sharing them with others over Xbox LIVE.* Each car in “Forza Motorsport 3″ is fully upgradable, allowing gear heads to take on the challenge of turning a Honda Civic into a supercar killer. New Xbox LIVE Leaderboards celebrate not only the greatest racers but also the most prolific car tuners and painters in the community.

Play your way: New game modes. “Forza Motorsport 3″ is an epic racing game featuring more content and more ways to play than any racing title today. An innovative single-player season mode puts you through a completely personalized racing calendar that includes more than 200 different events, including Circuit, Oval, Drag, Drift and Timed Events. No two calendars are the same; they react to the cars you love and the races you enjoy most. In addition, the online multiplayer mode* gains an all-new game rules editor. This gives players a never-ending variety of ways to play with friends. Whether you’re a speedster, dragster, drifter, painter, tuner or just a lover of cars, “Forza Motorsport 3″ is the definitive racing game for you.

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FORZA 3 Best Designs

 


 

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WORD OF WARNING: if you are trying to find a way to upload your pictures on Forza 3 on the internet, forget about it! It is all ART. Dedication, skill and a hell of a lot of free time! Have a look at the video above and you will understand what it means to get a great design on your car.

Forza 3 has officially launched in North America, and just as in 2007, the Internet has exploded with custom paint jobs. There’s livery for every taste, from sports to anime to, of course, gaming, and many of Forza 2’s most popular community artists have returned for the sequel.

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New for Forza 3 is the storefront feature, which allows artists to sell their designs for in-game credits. Some designs may go for free, others may go for 10,000 credits, but it’s an interesting way for community artists to get even more recognition than before.

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To give you an idea of what’s out there, we rounded up some of the best designs from around the Internet, with themes ranging from Zone of the Enders to Transformers. Check them out below, and if you like them, it’s not hard to download them. Before you know, you too will be driving a stylish Okami-mobile.

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FORZA 3 vs GRAN TURISMO 5

 

First off, if you’re looking for dirt, you won’t find much here. Both upcoming racers Forza Motorsport 3 (Xbox 360) and Gran Turismo 5 (PS3) are sure to be great racing games. That said,  I think there’s a clear winner here between the two high-profile racers shown on the floor of Tokyo Game Show this year. As you read on, keep in mind that we’re not comparing the games themselves as much as we are the demos shown on the TGS floor.

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Both were in pretty nifty setups. Gran Turismo 5 had real-world racing seats built into metal frames. Inside, players sat in front of a high-end Sony display while controlling the game with the GT steering wheel set. Forza 3 was played on a three-screen setup. They too had racing chairs and a steering wheel controller. Putting all of that aside, though, which was the better game?

Visuals:
Winner: Forza Motorsport 3
While both games look great on the track, Forza’s demo featured a polish that Gran Turismo 5’s lacked. The rocky hillsides and lush greenery easily showed up the bland, almost clinical-looking cityscape of Gran Turismo. Driving slow in Gran Turismo is like inviting disappointment. I guess they were hoping you’d always be moving fast enough to not notice the perfectly flat tree and pole textures. Plants and trees on the side of the road look like paper cutouts, and the tree trunks are laughably bad.  As far as the vehicle visuals go, neither game disappoints. Both supply unhealthy doses of car porn. The tighter racing action of Forza 3 made it easier to appreciate the models of the cars I raced against, but both pull off amazing feats as far as visuals go. Forza’s framerate was liquid smooth, making it a bit easier on the eyes than GT5.


Control:
Winner: Forza Motorsport 3
Solely judging from the two on-floor demos,  both of which used adjustable racing seats and steering wheel rigs, Forza 3’s control won the race. There was something about the balance of control that made it seem especially intuitive. I’d go as far as to say that it felt damned near flawless with the steering wheel rig they had set up at each demo station. Gran Turismo controlled great as well, with the tilt leaning farther away from arcade action and more towards realism. Nothing was notably wrong with Gran Turismo’s control. It’s just that the seamless feeling that we felt with the controls in Forza wasn’t there in GT5.

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Game play:
Winner:  Forza Motorsport 3
Both games were played on a rather easy track, and both featured racing line guidelines. Other than that, these two games play differently. Forza 3 had me racing against other AI characters that were way too easy to pass, even with the option to set the difficulty. My choice of a medium difficulty looked more like an easy to my eyes. I didn’t try the “hard” setting, but I hope it’s considerably more difficult than medium was. That said, some of the credit goes, again, to the seemingly flawless control of the game.

As for Gran Turismo, I watched plenty of others wipe out and give up before I played. It looked like people that had never played the series games before sat down and expected arcade racing. As always, Gran Turismo 5 had that realistic acceleration and turning that greatly contrasts to the loose, forgiving controls of other racers (Forza 3 not included, of course). I enjoy the challenge and learning curve, and prefer the rewarding stick-to-your-ribs racing that it provides. Even with that, though, Forza’s gameplay was more enjoyable and approachable. It may be a bit more simple than that of GT5, but it still provides ample challenge for white knuckle racing.

If you have to have damage modeling, you want Forza 3. It’s just not there in Gran Turismo. While I don’t believe that it’s a necessity to have damage modeling in a racing game, it is an added bonus. If you play in first-person view like I do, it’s fun to see how messed up your vehicle is after a race. Gran Turismo doesn’t do that. In fact, side of the road items like cones and tires don’t even seem to be affected properly by impact. When I ran into a stack of tires, they seemed to float strangely in front of my car for a second before flying off to the right. I don’t need true-to-life physics on these types of collisions, but this looked closer to the movement of a UFO than a stack of rubber tires.


Overall:
I’m a big Gran Turismo fan, so it was a bit of a surprise to me that the Forza Motorsport 3 demo did more for me. Things like damage modeling and background art aside, it was the superb control and high level of accessibility that won me over. Forza 3 was just more fun. More impressive. Of course, this is not to say that Gran Turismo 5 isn’t a good game. It will be great, I’m sure, but Forza 3 show floor demo has me wanting to race again. I need to get me one of these three-screen setups too.

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Unlockable Cars – List

Unlockable: Cars
The following cars can be unlocked by performing the actions below:

Driver Level 01 – 2010 FIAT Abarth 500 esseesse
Driver Level 02 – 2009 Alfa Romeo Brera Italia Independent
Driver Level 03 – 2009 Volkswagen Scirocco GTI
Driver Level 04 – 2003 Renault Sport Clio V6l
Driver Level 05 – 2009 Ford Forcus RS
Driver Level 06 – 2004 Vauxhall VX220 Turbo
Driver Level 07 – 2007 Ford Shelby GT500
Driver Level 08 – 2008 Maserati GranTurismo
Driver Level 09 – 2010 Chevrolet Camaro SS
Driver Level 10 – 2006 Lotus Exige Cup 240
Driver Level 11 – 2009 BMW Motorsport M5 E60
Driver Level 12 – 2009 Lexus IS F
Driver Level 13 – 2007 SEAT Leon Supercup
Driver Level 14 – 2005 Honda NSX-R GT
Driver Level 15 – 2009 Ferrari California
Driver Level 16 – 2009 Jaguar XKR-S
Driver Level 17 – 2002 BMW Motorsport M3-GTR
Driver Level 18 – 2007 Peugeot Super 2000
Driver Level 19 – 2007 Alfa Romeo 8C Competizione
Driver Level 20 – 2010 Audi R8 5.2 FSI quattro
Driver Level 21 – 2005 Ford Ford GT
Driver Level 22 – 2009 Mercedes SL 65 AMG Black Series
Driver Level 23 – 2005 TVR Sagaris
Driver Level 24 – 2008 Porsche 911 GT2 (997)
Driver Level 25 – 2008 Lamborghini Reventon
Driver Level 26 – 2002 Nissan MINE’S R34 Skyline GT-R
Driver Level 27 – 2006 Ferrari 599 GTB Fiorano
Driver Level 28 – 2006 Lamborghini Miura Concept
Driver Level 29 – 2008 Dodge Viper SRT10 ACR
Driver Level 30 – 2009 Bugatti Veyron 16.4
Driver Level 31 – 2009 Holdon #2 Commodore VG
Driver Level 32 – 2006 Ferrari #62 Risi Competizone F430GT
Driver Level 33 – 2008 Porsche #45 Flying Lizard 911 GT3-RSR
Driver Level 34 – 2009 BMW Motorsport #92 Rahal Letterman Racing M3 GT2
Driver Level 35 – 2005 Ferrari FXX
Driver Level 36 – 2007 Chevrolet #4 Corvette C6.R
Driver Level 37 – 2008 Nissan #23 XANAVI NISMO GT-R
Driver Level 38 – 2006 Aston Martin #007 Aston Martin Racing DBR9
Driver Level 39 – 2008 Lexus #6 Eneos SC430
Driver Level 40 – 2008 Konigsegg CCGT
Driver Level 41 – 1997 McLaren #43 F1 GTR
Driver Level 42 – 2005 Maserati #15 JMB Racing MC12
Driver Level 43 – 1998 Porsche #26 AG 911 GT1-98
Driver Level 44 – 2003 Saleen #2 Konrad Motorsports S7R
Driver Level 45 – 2008 Porsche #7 Penske Racing RS Spyder Evo
Driver Level 46 – 2009 Mazda #16 Dyson Racing B09/86
Driver Level 47 – 2006 Audi #2 Audi Sport North America R8
Driver Level 48 – 2009 Acura #66 de Ferran Motorsports ARX-02a
Driver Level 49 – 2006 Audi #8 Audi Sport Team Joest Audi R10 TDi


Driver Level 50 – 2009 Peugeot #9 Peugeot Sport Total 908

Forza 3 Tuning



Top Blogs


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Along with improved physics, better graphics, more cars and tracks, Forza also sports a brand new Career Mode. In the following we will dig deeper into tuning, multiplayer, the new leaderboard system and more.

Once you’ve finished the first season in your career, you might be thinking it’s time to go a bit deeper with Turn 10’s sim. Where Forza 2 was a hardcore sim only, this time around Turn 10 has split the audience. They’ve created two ways to play Forza. The casual crowd can ignore tuning altogether if they like or follow up on some friendly tuning options. At any time, you can select a car from your garage, select the level you want it upgraded to, and let the AI do the hard work. Have a C-class car you want in the A class? Choose it and the AI will automatically spend your cash, buy the parts and tune your car accordingly. You can check what was added in case you want to learn how to upgrade a car, but you don’t have to ever get grease on your hands.

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This may be a wise option for many, because the alternative is a tuning set so hardcore it may frighten some casual gamers. Tuning has been made about as deep as possible. Where Forza 2 never really punished you for poorly tuning your car, that’s not the case in Forza 3. You can, in fact, tune your car incorrectly for the track you’re racing. The more you fiddle, the deeper you go into the tuning, the more you’re going to need to know about cars. There are plenty of helpful hints along the way, but in order to allow master tuners the joy of rigging out a car to its optimal settings, consequences had to be added.

This doesn’t mean that the average gamer can’t tune their car. Just be aware that with up to 175 upgrades (about 50% more than Forza 2) and more tuning options than anyone’s ever seen in a racing game before, it’s easy to get overwhelmed. The good news is that at the start of any race, you can auto-tune your car for the current track. This offers a general calibration to ensure that any harmful work you might have done for a different track isn’t going to slow you down.

The depth and the risk/reward nature of tuning in Forza 3 ties directly into one of Turn 10’s major objectives. They wanted to create a new type of skill and put tuners on par with the bad-ass painters that grew out of Forza 2. Just as master painters became famous in the community, so too will virtuoso tuners. And helping that along is the all new system supporting user-generated content.

User-generated content is separated across six different scoreboards. Among those are picture and video scoreboards which anyone can easily dominate. Only true experts can hope to get atop the tuner and livery scoreboards. These scoreboards are leaderboards for certain skill types and are linked directly to files uploaded through Forza 3. Since only the best tuners will get high ratings (and downloads), it’s going to be easy to know who to trust. You can even mark users as favorites and follow them to see when they post new items. This works for those who themselves are great tuners as they can track their rivals.

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The scoreboards are tied into the brand new Storefront. The Auction House from Forza 2 still exists, but it’s for selling single versions of cars. The Storefront is more like Amazon.com. You set the price for your file and you determine how many to sell. Re-created the Mona Lisa on a car? Maybe you only want one person in the entire world to own it. So only sell one. You can try to sell it for a million credits if you like and if no one buys it, you can always lower the price. Or maybe you just want to help people tune their Audi R8 for the Nurburgring? Sell 1000 for 50 credits. It’s up to you. This is a free market economy, baby!

It should be noted that all sales on the Storefront are for in-game credits. No one will get rich in real life, but they can amass in-game wealth if they’re talented.

Turn 10 admits that they really aren’t sure what’s going to happen when Forza 3 is first released. It’s going to take a bit of time for the great tuners to be sorted out on the scoreboard. Unfortunately, you can’t test a tuning file before buying it, which is going to make the first week on the Storefront a bit like the Wild West. After that, expect things to settle down and for the great tuners and artists to rise to the top. The fakers will get bad ratings and quickly disappear from the scoreboards.

If you’re currently devising a master plan to sell your Penis-Mobile for 100,000 credits a pop, think again. All user-generated content is policed by other users. Anyone can file a complaint and a moderator looks into each potential issue. Users who make valid complaints get what you might call a Police Ranking. As they become more trusted, their opinion takes greater merit among the moderators and their Police Ranking increases. If you go around complaining about all of your friends’ files just to be a jerk, you’ll soon find that your opinion gets ignored.

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Now that you have paid some credits for the perfectly tuned car and a Mario and Princess Peach wedding mural livery, you’re ready to plow through the full Career Mode.


As we told you yesterday, your season calendar fills in dynamically, but there are a series of weekend races that don’t change. There are six “standard seasons” in Forza 3, meaning that there are six full seasons with these specific weekend championships. Each season gets longer and harder as, hopefully, you also get better. By the end of the six season, you’ll have completed 55 events (some with more than 10 races!), reached level 50, earned all of your gift cars and spent about 60 hours racing. But it’s not over. There are still more than 150 unique events to race. And though the weekend championships won’t be any different, there’s hundreds of hours left if you want to truly complete Forza 3.

Remember that the AI, which looks at the cars you owned, the cars you drive and the tracks you race, determines the majority of events in your first six seasons. If you ignore Drag Racing events, eventually they go away. After all, why offer something you don’t want to race? If you stuck with American cars the entire time, there are going to be a number of European and Japanese racing challenges ahead of you once you finish your sixth season. Though you might have mastered all the championships, by the end of season six, you’re only a third of the way through Forza 3.

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At any time, you can ignore the season calendar and bring up a master grid of all 220 events. This grid is very similar to the career mode in Forza 2. It lists every open race and, at any time, you can race those. These also feed into the dynamic calendar, because, after all, they are races you’re choosing. Never worry that you’re going to miss something in Forza 3. There is always an option to break free of the dynamic calendar and race any event for which you’re qualified.

Finishing every event isn’t the only goal in Forza. This is still a game about collecting cars. Sure, you get 50 gift cars, but there are more than 400 total in the game. Most you will have to buy. Here’s the crazy part — all 400+ are unlocked from the beginning. If you have the credits, you can buy any car in the game at any time. Of course, you start off fairly broke and must work your way along, but none of the cars are locked based on your experience level.

Unlike Forza 2, which had an unrealistic pricing model for high-end cars, Forza 3 is fairly accurate. You want a Lamborghini? It’s going to cost you. However, you could probably buy a Corvette early on and still get decent performance. It’s a trade off. If you want, you can save cash to get a high-end luxury car earlier than you might normally acquire one. And owning that would change the events that appear in your calendar. A Ferrari GT vs. Lamborghini GT event sounds good to us.

This is where the Storefront can make a real difference. You could be in your first season of Career Mode and be rich thanks to your awesome livery artwork. Or you can try and earn money faster with your driving skill. Post-race, your finishing place, difficulty settings and damage determine your earnings. Turn off all assists and you can earn double the cash. Just be warned: turning off all assists can be mercilessly difficult.

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In Forza 3, you’re always earning money no matter where you race. That includes multiplayer. While Turn 10 isn’t fully ready to blow the lid off multiplayer, we have some first details that should make the three-month wait just a little more unbearable.

Forza 3 multiplayer can be summed up quite simply: you make the rules so go do whatever the hell you want.

There are about 60 rules you can set for a multiplayer match that allow you to create just about any game type you could want. Instead of having a gentleman’s agreement at the start of the race to play Cat & Mouse, you can now make someone the mouse. You want capture the flag? You can make it happen. With so many options, the only limit is your own ingenuity.

You can force teams of any size (all against one, three-on-three, whatever you want), give one person the “heavy” car and the others faster vehicles. You can force specific camera modes if you want everyone to play from the dashboard view and even require the use of manual transmission with the clutch (Left Bumper).

No more guessing at scores of games you had to make up in your head. Now you can create rules that are tracked by the game with relevant points. These sets can be saved, of course. For those who hate setting all these options, Turn 10 will create its own set of game modes for parties to hop into. Thanks to the magic of Xbox Live, Turn 10 can keep track of which options are used most, what game types are the favorite and then adjust the official hoppers to suit the community.

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The FORZA 3 Official Tracks

 

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Tracks:
115+ track layouts in several environments, including world famous race tracks as well as road courses in some of the worlds most beautiful regions.

Amalfi Coast[TBN] (Italy)

Track Layouts:

  • TBA

Autodromo Internazionale del Mugello (Italy)

Track Layouts:

  • Mugello Grand Prix Circuit
  • Mugello Short Circuit

Circuit de Catalunya (Spain)

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Track Layouts:

  • Circuit de Catalunya Grand Prix Track
  • Circuit de Catalunya National Track
  • TBA

Fujimi Kaido (Japan)

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Track Layouts:

  • TBA

Le Mans – Circuit de 24 Heures (France)

Track Layouts:

  • Circuit de La Sarthe
  • Circuit de La Sarthe without chicanes
  • Circuit Bugatti

Maple Valley Raceway (USA)

Track Layouts:

  • Maple Valley Raceway
  • Maple Valley Raceway Reverse
  • Maple Valley Short
  • Maple Valley Short Reverse

Mazda Raceway Laguna Seca (USA)

Track Layouts:

  • Mazda Raceway Laguna Seca

Montserrat (Spain)

Track Layouts:

  • Camino Viejo de Montserrat Circuit
  • Camino Viejo de Montserrat Circuit Reverse
  • Camino Viejo de Montserrat Short Circuit
  • Camino Viejo de Montserrat Short Circuit Reverse
  • Camino Viejo de Montserrat Club Circuit
  • Camino Viejo de Montserrat Club Circuit Reverse
  • Iberian International Circuit
  • Iberian International Circuit Reverse
  • Ladera Test Track
  • Ladera Test Track Reverse
  • Ladera Test Track Config 2
  • Ladera Test Track Config 2 Reverse
  • Ladera Test Track Config 3
  • Ladera Test Track Config 3 Reverse
  • TBA

New York (USA)

Track Layouts:

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  • New York Circuit
  • New York Circuit Reverse
  • New York Circuit Short
  • New York Circuit Short Reverse

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Nürburgring (Germany)

Track Layouts:

  • Nürburgring Nordschleife
  • TBA

Road America (USA)

Track Layouts:

  • Road America

Road Atlanta (USA)

Track Layouts:

  • Road Atlanta Grand Prix Course
  • Road Atlanta Short Course

Sebring International Raceway (USA)

Track Layouts:

  • Sebring Grand Prix Course
  • Sebring Short Course
  • Sebring Club Course
  • TBA

Sedona Raceway Park (USA)

Track Layouts:

  • Long Road Course
  • Long Road Course Reverse
  • Short Road Course
  • Short Road Course Reverse
  • Oval
  • Oval Reverse
  • Drag Strip (1mile/½mile/¼mile/⅛mile)

Silverstone (Great Britain)

Track Layouts:

  • Silverstone Grand Prix Circuit
  • Silverstone International Circuit
  • Silverstone National Circuit
  • TBA

Sunset Peninsula (USA)

Track Layouts:

  • Sunset Peninsula Infield
  • Sunset Peninsula Infield Reverse
  • Sunset Peninsula Infield Short
  • Sunset Peninsula Infield Short Reverse
  • Sunset Peninsula Speedway
  • Sunset Peninsula Speedway Reverse
  • TBA

Suzuka Circuit (Japan)

Track Layouts:

  • Suzuka Grand Prix Circuit
  • Suzuka East Circuit
  • Suzuka West Circuit

Tsukuba Circuit (Japan)

Track Layouts:

  • Tsukuba Circuit
  • Tsukuba Short

Twin Ring Motegi (Japan)

Track Layouts:

  • Twin Ring Motegi Road Course
  • Twin Ring Motegi East Course
  • Twin Ring Motegi West Course
  • Twin Ring Motegi Super Speedway

Forza Pitpass Report:2010 Ferrari 458 Italia

Today Turn 10 has announced that the recently revealed Ferrari 458 Italia, will be made available for download this holiday season. Alongside 29 of its predecessors included in Forza Motorsport 3, the 458 Italia will take to the grid in style, tackling the twisty curves of the beautiful Amalfi Coast, and running wheel to wheel on the sweeping corners of Ferrari’s own Mugello. Prepare to feel every nuance of this technological machine as you take the wheel this Holiday season with Forza Motorsport 3. As a tribute to Ferrari’s latest masterpiece, we’ve uploaded all-new screenshots of the 458 Italia along with an exclusive trailer showcasing the historical lineage of Ferrari vehicles included in Forza Motorsport 3. Enjoy!

The New Ferrari 458 Italia available for download holiday 2009.

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With much fanfare from the mainstream media Ferrari’s 458 Italia was unveiled at the Frankfurt Motor Show and as the flashbulbs lit up Ferrari’s latest and greatest automotive journalists started reaching for adjectives. Stunning, awesome, a truly hardcore Italian Stallion and the most technically advanced non-racing Ferrari yet, were some of the headliners. Maranello has really struck a chord with the 458 Italia. Its all-new aluminum chassis structure has been draped with a sleek, sultry and highly functional body. The 458 Italia is a combination of banned F1 active-aero technology and the voluptuous vision of the Pininfarina design house. The Ferrari features ‘aerolastic’ spoilers in front that shape shift as the car accelerates altering the flow of air into the radiator and decreasing drag. Pininfarina provided the classic Ferrari elements; five-spoke star wheels, Prancing Horse fender badges and V8-under-glass engine presentation. But Pininfarina’s sculpted character lines, flowing fender treatment, high-tech LED headlamps and scowling front fascia take the Italia to the next level.

Lucky owners of Ferrari’s gorgeous 458 Italia will get to know their chiropractors much more intimately. The successor to the F430, the 458 Italia plays the Ferrari numbers game with its 4.5-liter V8 that rings up 570 horsepower and 398 lbs-ft of torque. At 127 hp-per-liter, the direct-injected V8 pumps out the highest specific output in Ferrari history. Looking at low-end grunt the engine produces about 310 lbs-ft from a low and usable 3,250 rpm. Power flows through Ferrari’s impressive seven-speed F1-bred dual clutch gearbox as the sleek supercar fires off 3.3-second 0-60s en route to its 202 mph terminal velocity. With a wide powerband and finely honed suspension the 458 Italia is a mean g-force generator and one of the wildest rides on Forza Motorsport 3.

 

Forza Motorsport 3 Screenshots: 2010 Ferrari 458 Italia

The New Ferrari 458 Italia available for download holiday 2009. 

How to Access Your Forza Motorsport 3 Photos and Videos on the Web

How to enhance your Forzamotorsport.net Experience

Now that you’ve found the home of Forza Motorsport 3 it’s time to explore the many online features that will help you get the most out of your gaming experience. Forzamotorsport.net has features that are designed to help you view and share your Forza 3 content. Later on, we’ll be turning on features that give you the opportunity to view some of the best content the community has to offer. This article will guide you step-by-step through how to link your Gamertag to your Forzamotorsport.net ID and grab the photos and videos you upload from within the game.

Log in to Forzamotorsport.net with your linked Windows Live ID

Before you can access your Forza Motorsport 3 content you will first need to log in to Forzamotorsport.net with your Windows Live ID. This is the e-mail address you used to create your gamertag on Xbox LIVE. If you already have a Windows Live ID correctly linked to your Xbox LIVE gamertag, simply click “Sign In” at the top right corner of the website and enter your e-mail address and password. If you don’t know your Windows Live ID follow the steps below.

Live_ID

Don’t know your Windows Live ID? Here’s how to find it:

1.        Sign in to your Xbox LIVE gamertag and hit the Xbox 360 Guide button.

2.        Scroll to the right until you reach the “settings” blade.

3.        Select “Account Management”.

4.        Select “Windows Live ID”.

5.        Here you will see the Windows Live ID currently linked to your account.

6.        Use this e-mail address and the corresponding password to sign-in here on Forzamotorsport.net.

 

Can’t remember your Windows Live ID Password? Follow these steps to create a new one:

1.        Visit the Windows Live ID Creation Page and sign up for a new account.

2.        Write down the e-mail address and password for future use.

3.        Sign in to your Xbox LIVE gamertag on your 360 console.

4.        Hit the guide button and scroll to the right until you reach the “settings” blade.

5.        Select “Account Management”.

6.        Select “Windows Live ID”

7.        Select “Change Windows Live ID”

8.        Select “Yes, I Do” and enter your new username as password as created in Step 1.

9.        Your gamertag is now linked to this account. Use the same e-mail address and password to sign-in here on Forzamotorsport.net.

 

 

 

Accessing and saving your Forza 3 photomode images

One of the great features of Forzamotorsport.net is the ability to view and save the photomode shots you’ve taken in Forza Motorsport 3. Got a cool photo you want to share with family and friends? Follow these steps to access your Forza Motorsport 3 photos here on Forzamotorsport.net.

my_Photos

 Upload your saved photos to the Forza Motorsport 3 Storefront

1.          Load up Forza 3 and select “Forza Motorsport 3” at the main menu.

2.         Scroll down and select “My Profile”.

3.         Select “My Photos”.

4.         Choose the image you want to upload and hit “A”.

5.        Select “Upload to the Forza Storefront” and hit “A” after setting a few descriptive keywords.

Retrieve your uploaded photos on Forzamotorsport.net

1.        Sign in to Forzamotorsport.net with your Windows Live ID and click on the “My Forza” link.

2.        Scroll down to the “My Photos” tab.

3.        Here you will be able to view the images that you have uploaded to the in-game storefront.

4.        Click the “Download” link and save the file locally to your computer.

That’s it! The “My Photos” section on Forzamotorsport.net is a direct copy of the images on your storefront. Also note that the in-game storefront can hold a maximum of 18 images, so you will need to remove or replace them in order to see them here on Forzamotorsport.net.

 

Accessing and saving your Forza 3 Videos (WMV’s)

There’s nothing more satisfying than saving a video of your best (and worst) Forza Motorsport 3 racing moments to show your friends and family. With our new video uploading tool it’s easy for anyone to upload, save and share video files. Our tool allows you to export a maximum of 30 seconds of High-Definition or Standard Definition video from your saved replays. Follow these steps to export and save sections of your favorite Forza Motorsport 3 Replays.

 

Upload a portion of your saved replay to Forzamotorsport.net

1.         Load up Forza 3 and select “Forza Motorsport 3” at the main menu.

2.         Scroll down and select “My Profile”.

3.         Select” My Replays”

4.         Find the replay you would like to use and load it in Forza 3.

Note:   Replays uploaded to your Storefront are NOT available on Forzamotorsport.net

5.         Navigate to the segment of the replay you would like to export.

Note:  Your clip can be a maximum of 30 seconds, so set the replay to start just prior to the action you want to export.

6.         Scroll to the “Make Movie” icon in the bottom menu and press “A”.

7.         Quality: Use 720p for the highest quality or select 360p for lower quality.

8.         Movie Length: Set this to suit your replay.

9.         Game Speed: Lowering this will reduce the playback speed. 100% is full speed and 10% is slow motion.

10.       Hit “A” to create your movie and follow the on-screen instructions to save it and upload it to Forzamotorsport.net.

Retrieve your uploaded videos on Forzamotorsport.net

1.         Sign in to Forzamotorsport.net with your Windows Live ID and click on the “My Forza” link.

2.         Scroll down to the “My Video” tab.

3.         Here you will be able to save your uploaded video in a Windows Media Video (WMV) format.

4.         Click the “Download” link and save the file locally to your computer.

2010 Bentley Continental Supersports:

bentley_ss

When we first tested a Bentley Continental GT in 2003, we said it was a real game changer for Bentley. “Everything the general public ever thought right or wrong about Bentley–if the general public ever really bothers to think about Bentley–is about to change,” we wrote back then. “The caricatured stuffy air of overindulgence, the black-capped chauffeur riding bolt upright, eyes forward, the owner’s stiff upper lip and superior demeanor and, yes, even that highbrow mustard handoff…. All that changes when the new Bentley Continental GT arrives. Why? Because Bentley’s Continental GT is a real driver’s car that may well claim to be the best and most elegant way to travel in comfort, luxury and speed since the Concorde first lifted off the ground.”

And it was among the best–that is, until the GT Speed came along back in 2007, with its 50 hp more (to an even 600 hp), 553 lb-ft of torque and 200-plus-mph top speed. The Speed upped the ante significantly. Until now. Now comes the Bentley Continental Supersports, a two-seater that the company claims is the fastest, most powerful Bentley ever.

A few numbers to whet your appetite: The Continental Supersports will hit 60 mph in a supercarlike 3.7 seconds and will get to 100 mph in 8.9 seconds; 50 mph to 70 mph takes just 2.1 seconds. The car has a 204-mph top speed–Bentley can’t be bothered with electronic speed limiters.<br><br>The awesome performance comes courtesy of Bentley’s twin-turbocharged, 6.0-liter W12 engine, now producing 621 hp and 590 lb-ft of torque. There’s a revised ZF six-speed automatic transmission that cuts shift times 50 percent, and the all-wheel-drive system’s front/rear torque split has been revised from 50/50 to 40/60. The suspension has been retuned with stiffer bushings and a thicker antiroll bar. The Continental GT Speed’s weight has been cut 243 pounds, to 4,939. Bentley cut the weight by removing the rear bench, using carbon-fiber trim inside (including carbon-backed bucket seats) and fitting carbon brakes. <br><br>It all adds up to one hell of a fast, nice-handling car. We drove the GT Supersports in upstate New York’s Catskills as well as on the Monticello Motor Club’s challenging four- mile-plus road course. On the road, the car is incredibly fast, well planted, rock solid. We never tired of listening to the W12’s deep rumble turn into a growl when gassing the beast out of corners. The brutal acceleration (passing slower traffic ahead was an effortless doddle), coupled with the car’s 4,939 pounds, means the brakes had better be darned good. They are, and that’s because the Supersports is the only Bentley to have carbon brakes standard. The car turns in smartly, and the two-inch-wider track helps keep the body stable in corners, surprisingly, again, considering the weight.

We never saw the 204-mph mark at Monticello but did get the SS up to about a buck fifty, and with the relentless oomph, that didn’t take long. Even at that velocity, the car felt, as it did on the road, absolutely solid. As we threw it around Monticello’s corners and through its elevation changes, the car felt nimble. The all-wheel drive made for little drama.European-version Supersports can run on an E85 ethanol-petrol mix thanks to a modified fuel system. Bentley claims emissions are cut 70 percent. That’s impressive, but more impressive is that the power isn’t reduced when you are running on E85. U.S. cars will be able to run on the blend next year.

Bentley officials call the Supersports a “fusion of extremes.” They say the company wanted to go up against the Ferrari 599 and the Aston Martin DBS with a car that “won’t rattle the fillings out of your teeth.” We’ll have to get more time in one here in the Motor City, but after a day’s driving in New York, we believe Bentley has largely succeeded.

The Supersports will be in dealerships this month, priced at a cool $273,295. Bentley expects to build about 250 to 300 for this model year. The 2011 model with the flex-fuel engine will arrive next summer.

2010 Bentley Continental Supersports

ON SALE: Now

BASE PRICE: $273,295

DRIVETRAIN: 6.0-liter, 621-hp, 590-lb-ft, twin-turbocharged W12; AWD, six-speed automatic

CURB WEIGHT: 4,939 lb (mfr)

0-60 MPH: 3.7 sec (mfr)

FUEL ECONOMY (EPA): 16 mpg