Archive for the ‘HINTS, TIPS AND TRICKS’ Category

Real Racers Talk FORZA 3


In these two new videos, F1 driver Stephane Sarrazin and Takata time attack driver James Elterman discuss the level of realism Turn 10 has packed into Forza Motorsports 3.

The story of James Elterman finding a cheap livery designer via the Forza community forums is inspiring, but I’m much more interested in watching Peugeot 908 Le Mans driver Stephane Sarrazin take a drive through courses he’s raced on in cars he’s familiar with. The fact that he can hop onto the game and clock a time one millisecond over his actual race time is simply mind-boggling.

Money Cheat Suggestion on Forza 3


The graphics, presentation and racing elements in Forza III are second to none-truly first rate. That is why it is such a colossal shame to see the game ruined by a flawed economic model. Before delving into the detail, let’s first agree on why many of us buy and play auto racing simulators. We like to buy and win cool cars. We like deciding between spending our money on tires or a turbo. We like to push the boundaries of physics with upgrades and tweaks.

We love the realism–especially when the car’s looks and handling can be modified to infinite degrees. We like to win. We enjoy the freedom of doing whatever the hell we want, from drifting to drag racing…from frantically leveling up to attempting to win the game with as few vehicles as possible. And more recently, we have come to like the online experience, where multiplayer racing has been joined by the purchase and sale of all manner of in-game products. And that’s where the story starts. In the olden days, when people walked to school through the snow barefoot (up-hill both ways), game developers had complete control over their games.

No online play meant that there were no variables to worry about, and games were finite. A $1 million car was hard to save for. Desirable cars could only be won via winning certain races. Things were challenging in the olden days, and it took many hours to make your way from a grossly upgraded Skyline into something actually built to race. And that made it fun. In Forza III, I bought an Exige 240 cup car for $5K when I was only a few races in. A handful of races later, I bought a Dyson Mazda race car for $50,000. I then bought three tunes for the Mazda (R1, R2, R3) for $10K each (applying them required more saving, obviously). Here I was, having earned less than $100K in the game, with cars that are practically unbeatable (by the AI) in the races for which they are eligible.

All I did was go to the auction, scroll down, and rapidly hit RB-LB to get to the newly posted cars. Search for bargain buyouts, and…..done. That’s it. Rinse and repeat. I’ve barely played the game, and I’ve acquired all the game’s hottest cars (except the Peugeot…still working on that). Add in the fact that there are no real penalties to having the game brake for you (i.e. the hardest part of racing), the end result is the ability to pretty much keep the throttle pinned, and steer around the course. If that’s not boring enough, you can hire a driver, ramp up all the assists to 100% bonus, go for a snack, and come back to a tidy sum. And that is not fun. Not at all. Detractors will say “it’s all about racing. Go race. It’s fun to race.” I say it’s all about the paragraph above where we talk about why we play these games. I like the feeling of accomplishment I get from winning a race where I really had to try hard, and the prize is a car I really want.

Today that thrill comes from me seeing someone put a $50K buyout on a million dollar car at auction. My pappy (the same fellow who went to the very cold, elevation-challenged school with no footwear) told me that if I criticize something, I should do it constructively, so here is what I would have preferred to see: ◦Make a few kickass cars only accessible by winning a few really challenging games (i.e. not for sale, and not “auctionable”). In other words, you have to outright earn them. ◦Give all cars a minimum auction buyout/bid value. Maybe 50% of retail value? ◦Make auto brake very costly to use (it turns zeros to heroes) ◦Give me a reason to win races. A car for a prize would be nice. Level up cars are linear…I’d like to choose which one I win. ◦Give me more than 100cr for a car when I sell it. Otherwise, I post it for $5K on the auction and….well, you know the rest.

 Long story short, I consider these games complete when I have all of the best cars (with the best tunes) and all of the hardest races are won. Unfortunately, with the ability to earn easy money in-game, and spend it on auction bargains, “complete” happens far too soon in Forza III.

FORZA 3 Paint Guide


Practical advice on creating your motorsport masterpiece…

Racing and painting are a disparate pair of disciplines and rather like it’s counterpart, painting is all about practice. Here, though, we offer you a significant legup with a whole bunch of sound advice.

Odds are you’ve already got a gazillion livery ideas in your head; stop right there and go check out the editor. Look at the vinyl shapes you have access to and imagine creating something with them. If this is your first Forza car design we’d recommend opting for one of your simpler ideas. Something that’s going to be challenging, but not to the point of frustration. You should also start to think about which car the design is going to end up on, go and have a look at the car now… will the design work with the body shape? It’s essential to have a rough idea of the end product in your head before you begin. It’s worth making a sketch of your design before you begin. If only for reference purposes it’ll make the whole process much easier. If you’re feeling particularly creative you can even try knocking up a rough version in some visual software. It doesn’t really matter if you do this in something high-end like Illustrator or something as basic as MS Paint; either way it’ll give you a good idea of the complexity of the image and it’ll force you to start thinking about the kind of shapes needed to make up the image.

THE BEGINNING

01

YOUR CANVAS
02

First off, you’ll be needing a car. However, we suggest leaving your vehicle of choice to the side for now. Instead pick your ‘canvas car’, something you can use to create your key art. The best canvas cars are those with large flat hardtop roofs, like a Civic. Because of the camera angles, lack of body panel joins and other obstructions like air vents or door handles, the roof is the easiest part of the car to work on. Once you’ve got your car, paint it white (or black if your design is going to be light), it’ll make lining up shapes a lot easier. We also found that a grid came in handy to help with positioning. Don’t worry about getting the exact size yet, overall proportion is more important. As a rule of thumb it’s also better to make your design as big as possible now and then shrink it later on.


BASIC SHAPES
03

Start off by laying down the basic shape for your design. At this point don’t worry about the details, just concentrate on making the basic shape perfect using square blocks, triangles and circles to start to form an outline. All of the controls are shown at the bottom of the screen, but don’t forget that you can use the D-pad as well as the analogue stick to position, rotate and resize shapes. This is often a lot easier than using the stick and allows precise measurements; you can also check the X and Y values of each shape by glancing at the bottom of the screen. We’re making our base shape here solid black so that we can keep a thin black outline for the final version… this will not only help the design to stand out when it’s on the car, but it will also allow us to use the design on any colour bodywork we choose.

BUILDING BLOCKS
04

 With your basic shape in place it’s time to start adding some colours and details. Concentrate on one area at a time and, whatever you do, be patient. Sort the easier areas first, take your time, stay aware of the overall composition, line up the shapes, be careful about what colours you choose and take a break if your eyes are starting to fade, making sure you remember to SAVE after every few shapes. It’s this middle section of any design that really hurts… it can take hours to get even the smallest section right and even then all you’re looking at is a wall of shapes. Sadly there are no short cuts to be taken, but you can speed up the process a little by using your recent colours palette and using the ‘stamp’ button instead of insert when you know you’ve got a row of similar shapes coming up.

COMPLEX SHAPES
05

We’re guessing that, whatever your design, the more complex areas all involve curvaceous shapes right? It doesn’t matter how many vinyl options the developer puts in, these are always going to require a little TLC to work. With each design you’d normally be looking to save layers (just in case that 1,000-per-limit is reached), but when it comes to curves don’t be afraid to throw more shapes than seem necessary. If you’re having problems we can suggest playing around with different vinyl shapes (the brackets on the fonts actually work really well) and experiment with the ‘skew’ option. This has been a lifesaver on numerous occasions.

GROUPS AND LAYERS
06

Always remember that everything you create is on its own layer and that the higher numbered layers always sit on top of the lower numbers covering them up. There are transparency options for each layer, with which you can create some awesome effects, but if you ignore that for now you can use layers to save lots of time. Once we were happy with the position we grouped the lighter layers together (by clicking in the left stick), cut them to the clipboard and then pasted them before the black outline on the layer list. It’s a cheap trick, but it cuts down on the hassle.

FINAL TWEAKS
07

When you’re nearing the end of your design take the time to go back through all of the shapes you’ve put down and make sure you’re happy with the way everything looks, you don’t want to get to the end and regret not changing something earlier. Change colours if necessary (as we did here with the armour joints), reposition layers, maybe delete a few of the unnecessary shapes and tighten everything up. It’s a better idea to do this now, when you have only got one design on the roof of a car, rather than trying to dig through hundreds upon hundreds of layers later on just to find one shape that’s slightly off.  If you are struggling to pick out one shape on your image, try changing its colour to something that stands out while you re-position, then just swap the colour back when you are done.

VINYL GROUPS
08

 With any layer selected press the Start button and scroll down the options until you see ‘Highlight All Layers’. With that done either click on the group or hit the Start button again and look for the option ‘Save Vinyl Group’. This allows you to lift your design off the car, give it a name, and save it to the hard drive. Now we’re finished, sort of. For this design we’re also going to go back into the layers and, group together the same colours and re-colour that group.

PICK A CAR
09

Hours worth of effort and we still haven’t even got a car to show for all our work… well, it’s now time to change all that. By now you’ve hopefully got a good idea of which car you want to garnish. There’s so many to choose from, so you want to pick one that will compliment your design. A great design can be ruined by a poor choice in car.  If you are planning on adding external aftermarket parts like a bodykit make sure you buy them and install BEFORE you begin work on the car. The last thing you want is for your hard graft to be ruined by a bumper that’s a slightly different shape. As we mentioned before it’s also wise to ditch the stock colour (in this case metallic red) and give the entire car a lick of temporary white/black paint to help line up the layers.

CHOOSING VINYL
10

Features like this are incredibly easy to slap on thanks to a decent range of vinyl built into the game. Have a scroll through and you’ll find multiple tabbed sections running from basic shapes to intricate patterns. However, a word of warning, every other person on the planet has access to these. So, if you are planning on using them, try and make them a little different. If it’s lightning add another branch to the bolt or maybe try extending the lick of some flames. In this case we widened the two outer stripes with some additional layers and continued the star pattern. Tweaks like this are simple enough to carry out, but there’s a lot more satisfaction in knowing you’ve made the shape ‘yours’.

GRADIENTS
11

 Gradients can be your best friend… and your worst enemy. They’re nice and easy to use and can produce striking effects, but can also look incredibly tacky, especially if they’re simply slapped across the full width of a car. It might be tempting to make that lime green/bright pink split, but in the end you’ll just look like a noob on the track. Gradients should be used for subtle effects, like the stripe here. If you’re planning on producing photo-quality vinyl (like the Pennywise car at the top corner of this page) you’ll need to become a master of the gradients and transparency levels. The main problem to watch out for (in regards to both gradients and transparency levels) is overlapping layers, it can take a long time to get everything lined up and looking good but it will definitely be worth it in the end.

IMPORTING VINYL GROUPS
12

 When you’re ready to apply your own custom vinyl, highlight a blank layer and either hit the Start button or press A. You’ll see an option for importing a vinyl group which brings up a list of every piece of art you’ve saved. When you do import a vinyl group it’ll initially appear with the layers locked so you can re-position and resize (as you can with any layers you’ve grouped together), but be careful. Because, once imported, this behaves in the same way as other layers. When you need to select another group of layers you’ll lose the lock. Make sure the group is separate from the rest of the layers on the list if you can, it can make your life a lot easier later on when you’re making final tweaks.

WORKING WITH SIDES
13

Now that we’re finally happy with the roof composition we’re going to continue our arrows around to the sides. If your design covers multiple sides this is where things can start to get a little tricky. Lining up shapes can be awkward depending on the car, and you’ll also find that with some cars you’ll be able to mark sides even when they’re not selected. The main areas to watch out for are the bumpers; these can often be affected by layers on the roof. Remember, if elements of your design are symmetrical you only need to work on one side to begin with, as you can switch over and mirror all of the layers simply using the menus.

BODY PAINT
14

 As you near the end of your design it’s a good idea to start thinking about body paint. Hopefully you’ll have a colour in mind already, but, as we found out with this car, you need to be prepared to accept that the colour might not look as impressive as you’d hoped. We originally planned for a sky blue finish, but it didn’t gel with the rest of the design. In the end we opted for a bright orange to complement the cartoon-look and lightened the arrow colours to fit. Remember that when you’ve got the colour wheel up you can also tap the triggers to see metallic and manufacturer stock options. Also, if you’ve used vinyl with cut-out shapes, make sure the car paint hasn’t created new problems… 

LETTERING
15

 The game’s range of fonts are perfect for adding bumper stickers, website addresses, number plates and so on. When you’re placing letters keep a close eye on the X and Y values at the bottom of the screen, all it takes is for one letter to be slightly bigger or the spacing to be off and you’re left with an amateur livery. Of course if you’re not happy with what’s on offer within the vinyl menus you can create your own letters, but we found that we’ve only needed to do this when it came to recreating logos. If you are planning on making a logo treat it the same as any piece of art, build a big version of it on your canvas car and shrink it down for use as a vinyl group.

DETAILS
16

All that’s left to do now is add a few small extras to finish off the design. One of the most important things you can learn with the livery editor is when to stop. There’s no shame in having sections of the car un-painted, if it works for your design. We’ve seen lots of good ideas that have been ruined by over-the-top clutter.  If you are going to go down the manufacturer logo route make sure you stay true to your car and only add the logos specific to your engine upgrades. There’s nothing worse than seeing these logos slapped on for the sake of it. Sorted? Good, it’s time introduce your baby to the world…

FORZA 3 TUNING SPREADSHEET CALCULATOR

Feuerdog has done it again, his latest tuning calculator has been released for Forza 3.

Before continuing, please note that a tuning calc is not the end-all solution. It is generally a good starting point for a given build. That said, on to the goods:

The calc is here athttp: www.forzatraders.com/flash/ForzaMotorsport3CarSetupTool.swf , which should open in your browser. Click on download tuner, it should donwload on ur brwoser, keep clicking on the image until you reach the setup.

Open Office is an open source (free) alternative to Microsoft Office. I use it every day. The full suite can be downloaded from OpenOffice.org.

Open the file locally and save it to work with it. Here are Feuerdog’s instructions:

INSTRUCTIONS FOR USE
1. In the yellow fields you will select a drivetype(FF,FR, FA, MR, MA, RR, RA), and enter the vehicles weight(lbs) and front weight distribution. This info is availiable in the upgrade and car selection areas.
FF = Front engine, Front wheel drive.
MR = Mid engine, Rear wheel drive.
RA = Rear engine, All wheel drive.
etc.

2. In the blue fields you will get all of your suspension geometry settings instantly.

3. The orange fields are optional, but will add small compensations into the values to compensate for aerodynamic downforce and differing tire widths. Tire widths are the first three digit number in the tire size located in the tire width upgrade screen. If you do not want to compensate for aero or tires then leave these cells blank.

TUNING NOTES
- The calcs are not tested or designed for dragging or drifting.
- Front tires that are wider than rear tires may result in calc errors.
- The aero and tire compensation calcs are estimates, and untested for use with FM3.
- You can trick the calcs for understeer/oversteer by changing the front weight distribution input.
- Due to limitations in this older set of calcs, some cars will still feel “understeery”.
- I guarantee nothing.
- Always, always, double check your figures and settings. Even a single 1% of difference can have an impact on handling.
- Also keep in mind that some parts that you change in FM3(cooling upgrades for example) and weight reductions will change your weight distribution around. So even something as simple as an engine upgrade can change the weight bias of the chassis.
-Always recalc your suspension after upgrading parts!
- The aero and tire compensation calcs are OPTIONAL. They are very simple modifiers to begin with.
The aero compensations simply add spring stiffness to each axle.
The tire width compensation simply changes the weight bias to compensate for grip.

CALCULATOR NOTES
- The suspension calculators have always had mixed results with the R-classes in previous FMs. I don’t know if FM3 will be the same yet or not. I hope not. With the new blended classification and stiffness modifications the only real hurdle may be aerodynamics.
- The current state of the calcs is actually a little stiffer than I wanted to make them. There are several reasons for this:
1. A limitation in the calcs relating to dampers.
2. Stiffer springs help counter high aerodynamic downforce.
3. The spring strengths are realistically higher in FM3 anyways.
4. Stiffer springs helps limit roll, and therefore keeps camber settings low

FORZA : R-CLASS CARS TUNING

  NOTE: The following setups have been provided by other Forza 3 Players or have been used using a tuning calculator. Please note that tuning is different for each player, track and vehicle, hence the followig tunes are merely to provide a feel of the tuning direction.
 

 

R2 PAGANI ZONDA

Tires: 29f 29r

Gears: final 3.88, 1st 3.08, 2nd 2.15, 3rd 1.60, 4th 1.26, 5th 1.05, 6th not used

Camber: -0.8f, -0.8r    Toe: 0.3f, 0.2r   Caster: 6.0

Anti-roll: 8.78f, 31.77r

Springs: 153.7f, 150.6r    Rebound: 15.0f, 16.1r    Bump: 1.7f, 1.6r

Areo: full downforce front and rear

Brakes balance: 47% front   Pressure: 77%

Differential: accel 17%, Dec 7%

R1 #8 Audi R10 TDI

Tires:28f,28r    

Gears: final 2.48, 1st 2.68, 2nd 1.65, 3rd 1.16, 4th .88, 5th not used

Camber: -0.8, -0.8    Toe: 0.4f, 0.2r   Caster: 6.3    Anti-roll: 4.81f, 40.00r

Springs: 105.6 front and rear    Rebound: 11.9f, 17.6r    Bump: 1.5f, 2.0r

Areo: 407lb fr, 800lb rear    Brakes: 47% to the front   70% pressure (80% w/ ABS)

Diff: 15% acc, 10% dec

Its great for Road America, Maple Valley and Nurburgring, good luck

R4 #1 Audi S4.

Tyres:26/27

Gears: FD 4.30  2.66  1.68  1.26  1.04  0.91  0.83

Alignment: -1.0 -0.9   0.0 0.0  7.0

Anti roll: 1.00/40.00

Springs: 221.1/260.5

Damping: 12.5/16.1   2.1/2.3

Aero: 109/255

Braking: 50%  118%

Differential: 19%/0%  50%/25%  48%/52%

R1 BENTLEY

Track: Maple Valley REVERSE
*All units are metric units

Car Settings:
Tire Pressure
Front: 2.21bar
Rear: 2.55bar
Gearing:
F.D.: 3.11
1st :3.29
2nd:2.10

3rd:1.52

4th: 1.14
5-6th : NOT USED

Alignment
Camber front: -0.7
Camber Rear: -0.6
Toe Front: 0.2
Toe Rear: -0.3
Front Caster: 5.5

Anti Roll Bars
Front: 2.67
Rear: 38.30

Springs
Front: 51.2
Rear: 72.68

Rebound Damping
Front: 10.0
Rear: 13.3

Bump Stiffness
Front: 3.0
Rear: 4.4

DownForce
Front: 168.4kg
Rear: 328.2

Braking Force
Balance: 48%
Pressure: 115%

Differential
Rear Accel: 41%
Rear Decel: 27%

 

 

 

 

FORZA 3: S-CLASS CARS TUNING

NOTE: The following setups have been provided by other Forza 3 Players or have been used using a tuning calculator. Please note that tuning is different for each player, track and vehicle, hence the followig tunes are merely to provide a feel of the tuning direction.

S998 KOENIGSEGG CC8S

Ratings
Speed: 7.1 Accel: 7.6 Brake: 6.3 Cornering: 6.3

Misc. Info
Track tuned for: speed tracks
Aids used: ABS, TCS recommended but not essential

Mods
Front Bumper: FM2
Rear Bumper: Stock
Spoiler: FM2

Engine Mods
Race Intake

Chassis Mods
All Race, except stock brakes and stock weight reduction

Tires
Tire compound/manufacturer: Race/Bridgestone
Wheel width: Max
Wheel diameter: Stock
Wheel make/model: Speedline Corse Type 2109

Tuning:
Tires(psi) F/R: 27/28

Gearing:
FD: 3.04
1: 2.98
2: 1.95
3: 1.45
4: 1.16
5: 1.02 (only needed on Nurburgring)
6: 0.10 (not used)

Alignment
-Camber F/R: -0.6/-0.7
-Toe F/R: 0.2/-0.1
-Caster: 4.0

Anti-roll Bar F/R: 20.60/28.90

Springs F/R: 234.3/288.4
Ride Height F/R: 3.7/3.7

Dampers (rebound): 8.9/12.8
Dampers (bump): 1.4/2.2

Downforce:  MAX

Braking
Not adjustable

Rear Diff Accel: 14%
Rear Diff Decel: 21%

Lotus Exige & Exige Espionage

SETTINGS
Tires: 29/29
Gearing: Final Drive Ratio= 3.36
Camber: -0.7 / -0.9
Toe: 0 / -0.1
Caster: 5.5
Antil-Roll Bars: 10.63 / 15.92
Springs: 255.6 / 369.0
Ride Height: 4.5 / 4.5
Rebound: 6.7 / 7.1
Bump: 4.7 / 5.9
Aero: 150 / 280
Brake Balance: 48% Front / 52% Rear
Differential: 25% Acceleration / 10% Deceleration


S998 HKS TIME ATTACK EVO

Ratings
Speed: 5.8 Accel: 9.4 Brake: 6.3 Cornering: 6.0

Misc. Info
Track tuned for: General purpose
Aids used: ABS

Body Mods
not available

Engine Mods
Turbo: Stock

Chassis Mods
Brakes: Stock

Tires
Tire compound/manufacturer: Race/Firestone
Wheel width: 275/275 (+1)
Wheel diameter: Stock
Wheel make/model: Stock or Volk TE37/other lightest rims, up to you

Tuning:
Tires(psi) F/R: 27/27

Gearing:
FD: 4.30
1: 2.78
2: 1.78
3: 1.27 (1.21 for Tsukuba)
4: 0.99
5: 0.82

Alignment
-Camber F/R: -0.7/-0.9
-Toe F/R: 0.2/-0.5
-Caster: 5.0

Anti-roll Bar F/R: 3.00/32.00

Springs F/R: 270.1/280.2
Ride Height F/R: 2.6/2.6

Dampers (rebound): 9.7/7.2
Dampers (bump): 4.5/4.5

Front Diff Accel: 21%
Front Diff Decel: 0%

Rear Diff Accel: 75%
Rear Diff Decel: 20%

Torque Split: 48%/52%

S998 VW R32 *OP EDIT*

Engine & Power:
Intake: RACE
Exhaust: SPORT
Ignition: RACE
Fuel System: RACE
Cams/Valves: SPORT
Engine Block: RACE
Intercooler: SPORT
Turbo: RACE

Platform & Handling:
Everything RACE

Tires & Rims:
Avon RACE compound
Max Tire Width
First upgraded rim size
Volk TE37 rims

Body & Aero: 
Front Bumper and Rear Bumper: Forza 2
Rear Wing: Forza 2
Side Skirts: Oettinger
Hood: Zender

Tuning:
Tires:
F: 28 R: 27

Gearing:
FD- 4.30
1st: 2.35
2nd: 1.54
3rd: 1.14
4th: 0.92
5th: 0.78
6th: 0.69

Alignment:
Camber: F: -0.6  R: -0.9
Toe: F: 0.1  R: -0.6
Front Caster: 5.1

Anti-roll Bars:
F: 2.95  R: 40.0

Springs:
F: 248.1  R: 309.9

Ride Height:
F: 4.5  R: 4.5

Damping:
Rebound: F: 10.1  R: 7.9
Bump: F: 3.8  R: 2.8

Aero:
F: 125  R: 150

Braking:   (for ABS)
Force: 47%
Pressure: 109%

Differential:
Front Acceleration: 10%
Front Deceleration: 3%
Rear Acceleration: 31%
Rear Deceleration: 3%
Center: 45/55%

S998 C6 ZO6 CORVETTE

BUILD

Engine= standard

Chassis= all race including full weight reduction

Tires= race, kumho brand

wheels= standard with 20 inch upgrade

All Forza bumpers and rear wing

TUNE

TIRE PRESSURE=26 psi front and rear

GEARING=

1st=2.89
2nd=1.99
3rd=1.51
4th=1.20
5th=1.00
6th=.085
final drive=3.30

CAMBER

FRONT=-1.0
REAR= -0.8

TOE

FRONT=0.2
REAR=-0.3

CASTER=6.0

ANTI-ROLL

FRONT=35.09
REAR=40.00

SPRINGS

FRONT=256.7
REAR=165.8

RIDE HEIGHT=4.3 front and rear

REBOUND STIFFNESS

FRONT=12.0
REAR=12.0

BUMP STIFFNESS

FRONT=3.5
REAR=3.0

AERO= full front and rear

BRAKING

55% front, 120% (for ABS) 96% (no ABS)

DIFF= 10% accel, 5% decel.

S998 no-aero Dodge Viper

BUILD SHEET:

Engine; race intake, cams, and block

Suspension/Driveline; race everything here

Tires/Wheels; race avon tires, stock wheel size, BBS wheels type BBX VZ (the second rim)

Aero – None

TUNE:

Tire PSI; 28 front and 25 rear
Gearing; i dont do well with this, all i did was change final drive to 3.53
Camber; -.5 front and -.3 rear
Toe; +.6 front and -.3 rear
Caster; 5.3
Anti-Roll; 13.62 front and 19.23 rear
Springs; 382.8 front and 329.4 rear
Ride Height – 4″ front and rear
Rebound – 10.4 front and 5.2 rear
Bound – 7.2 front and 3.5 rear
Braking – driver preferance, i have mine at 47% front and 119% because I use ABS
Differential – Accel 13% Decel 29%

S998 Porsche Cayman

Engine & Power:

Powertrain Swap:AWD Type M96/70S
Engine Block: RACE
Intercooler: RACE

Platform & Handling:

Brakes: Race RACE
Springs & Dampers: RACE
Anti-roll Bars: RACE
Transmission: RACE
Clutch: RACE
Flywheel: RACE
Driveline: RACE
Differential: RACE
Weight Reduction: RACE

Tires & Rims:

Tire Compound: Goodyear RACE Tires
Tire Width: 255/25 / 285/30
Rim Size: 20″
Rim Style: Volk TE37

Body & Aero:

Front Bumper: FORZA2
Rear Wing: FORZA2
Rear Bumper: FORZA2

Tuning:

Tires: 29/29
Gearing:
FD- 3,49
1st-  2,45
2nd- 1,63
3rd- 1,23
4th- 1,01
5th- 0,89
6th- 0,80
Alignment:
Camber- F= -0.8 R= -0.6
Toe: F= 0.2 R= 0.0
Caster: 5,2
Anti-roll Bars: F= 8.05 R= 40.0
Springs: F= 256.3 R= 301.3
Ride Height: F= 4.5 R= 4.7
Damping:
Rebound: F= 6.8 R= 8.3
Bump: F= 2.1 R= 2.5
Aero: F= 125 R= 150
Braking:   49% /  110%
Differential:
Front Acceleration= 32%
Front Deceleration= 0%
Rear Acceleration=
Rear Deceleration=
Center Torque= 30/70%
44%
44%

Lamborghini Countach LP5000

Build:

Engine:

Race Intake

Race Exhaust

Race Ignition

Race Fuel

Sport Cams

Race Block

Street Turbo

Performace and Handling:

All race parts except Street brakes

Tires:

Hoosier Race Slicks

Largest tire width (255/35R17 345/30R17)

Largest rim size with Centerline Rims

Downforce:

Forza Front and Rear Wing

Tune:

Tires: F:28 R:28

Gearing:

Final   3.30

1st 2.89

2nd 1.99

3rd 1.51

4th 1.20

5th 1.00

6th 0.85

Camber:   Front:   -0.5   Rear -0.4

Toe:  Front -0.1  Rear -0.1

Caster: 4.5

Roll Bars:  Front  13.02   Rear   20.03

Springs:   Front  197.6   Rear    231.0

Ride Height:   Front 2.9 in   Rear 2.9 in

Rebound:  Front 16.0   Rear 15.5

Bump: Front 2.5   Rear 2.0

Downforce:    Front   123lb   Rear 260lb

Differential:    Front   23%   Rear   20%

Ferrari 512 Testa Rossa

Build:

Engine  (623hp/495lb-ft)

Race Intake, race exhaust, race ignition, race fuel, race cams, race block, race intercooler, street turbo

Performance and handling:

Sport brakes, sport flywheel, sport driveline all else race components

Tires: 

Goodyear race slicks,  F 255/35  R 335/30 tire width    stock rim size   Fikse Profil 13 rims

Forza Front bumper and rear wing

Tune

Tires:  F 28 R 28

Gearing:

Final 3.30

1st: 2.89

2nd 1.99

3rd  1.51

4th 1.20

5th 1.00

6th 0.85

Camber  F-0.5 R -0.4

Toe F-0.1 R -0.1

Caster 4.5

Sway Bar   F 6.80  R 15.05

Springs  F 326.0 R 299.9

Ride Height F 3.9 R 3.9

Rebound F 13.0  R 11.2

Bump  F 3.8  R 4.5

Aero  F 125 R 150

Differential    Accel  11%   Decel  20%

Ferrari 360 Challenge Stradale

Car Settings:Tire Pressure
Front: 29
Rear: 29
Gearing:
FD: 3.68
1st: 2.44
2nd: 1.85
3rd: 1.48
4th: 1.23
5th: 1.06
6th: 0.92
Ride Height
Front: 5.2
Rear: 5.3

Rebound Damping

Front: 7.7
Rear: 12.5
Bump Stiffness
Front: 5.0
Rear: 6.6


DownForce
Front: 125 lb
Rear: 150 lb.
Braking Force
Balance: 48% front
Pressure: 107%

 

 

Alignment
Camber front: -0.9
Camber Rear: -.06
Toe Front: +0.1
Toe Rear: -0.1
Front Caster: 5.5

Anti Roll Bars
Front: 10.22
Rear: 13.41

Springs
Front: 427.2
Rear 615.8

 

 

 

Differential
Rear Accel: 36%
Rear Decel: 48%

S998 NISSAN SKYLINE R32

Class: S998 HP: 578 Torque: 531 Weight: 2,371 lbs.

Ratings
Speed: 5.9 Accel: 8.9 Brake: 6.3 Cornering: 5.9

Misc. Info
Track tuned for: fastest on tight technical tracks, but works well everywhere
Aids used: ABS

Mods
Front Bumper: FM2
Rear Bumper: Stock
Sides: Your choice, not stock
Spoiler: FM2
Hood: Street

Engine Mods
All Race (including race turbo), except stock cams, stock intercooler

Chassis Mods
All Race

Tires
Tire compound/manufacturer: Race/Bridgestone
Wheel width: max
Wheel diameter: Stock
Wheel make/model: Volk TE37

Tuning:
Tires(psi) F/R: 27/28

Gearing:
FD: 3.30
1: 3.21
2: 1.90
3: 1.42
4: 1.14
5: 1.04
6: 0.10 (not used)

Alignment
-Camber F/R: -0.9/-1.2
-Toe F/R: +0.4/+0.1
-Caster: 6.8

Anti-roll Bar F/R: 4.91/40.00

Springs F/R: 215.9/241.1
Ride Height F/R: both all the way down

Dampers (rebound): 19.1/18.4
Dampers (bump): 3.4/3.3

Downforce: 125/150

Braking
Balance: 46%
Pressure: 110%

Front Diff Accel: 14%
Front Diff Decel: 0%

Rear Diff Accel: 24%
Rear Diff Decel: 5%

Torque Split: 39%/61%

Audi RS4 Street

Tires:
Front = 28
Rear = 27

Gearing:
Final = 2.49
1st = 3.37
2nd = 2.34
3rd = 1.75
4th = 1.41
5th = 1.19
6th = 1.04

Alignment:
Front Camber = -1.1
Rear Camber = -0.9
Front Toe = 0.4
Rear Toe = -0.1
Front Caster = 5.4

Anti-Roll Bars:
Front = 1.50
Rear = 40.00

Springs:
Front = 279.1
Rear = 357.0
Front Height = 5.5
Rear Height = 5.6

Damping:
Front Rebound = 5.4
Rear Rebound = 8.3
Front Bump = 2.6
Rear Bump = 3.0

Aero:
Front = 125
Rear = 150

Braking:
Balance = 46% Front
Pressure = 120% (With ABS)

Differential:
Front Accel = 14%
Front Decel = 0%
Rear Accel = 39%
Rear Decel = 55%
Center = 36%/64%

This car is tuned on and for Suzuka Full.

S998 McLaren F1 Gt

Parts:
Engine Parts: All Stock
Handling Parts: All Racing -Except Brakes and Weight Reduction-
Wheels:  Stock Tire Compound,  19 Rim Size, Rim Style: OZ Superleggera III
Aero: All racing

The Tune:

Tire Pressure:
28
29

Gearing:
3.69
2.77
1.68
1.30
1.09
0.97
0.82

Camper:
-0.2
-0.3

Toe:
 0.4
-0.6

Caster:
6.2

Anti roll bars:
9.10
40.00

Springs:
216.3 lb
212.8 lb

Ride height:
3.1
3.7

Rebound Stiffness:
12.9
17.3

Bump Stiffness:
1.9
2.0

Aero:
202
360

Braking:
Standard

Differential:
Accel: 10%
Decel: 0%

S998 Porsche GT1 911 #65 Suzuka

tires:
stock tires
stock tire width
rims size: 19″
Brabus Monoblock IV

aero: full forza kit

Tune:
29 – 28
FD: 3.30
2.89
1.95
1.51
1.23
1.05
0.96

-0.7  / -0.4
+1.0  / 0.0
7.0

13.22 / 24.50
294.0 / 285.0
31. / 3.1
11.5 / 10.4
2.5 / 3.0
234 / 436
20 / 0

S998 Pagani Zonda #54 Mugello

Engine: all stock
handling:
all race except flywheel is stock, sport gear and stock brakes

tires: sport goodyear
rims: 20″ Brabus IV Multi
aero: forza front/rear wings

Tune:
30 – 29
FD: 3.30
-0.5 / -0.5
0.2 / 0.0
5.2
7.13 / 40.00
252.4 / 560.3
2.7 / 2.7
5.2 / 6.4
3.3 / 4.3
max downforce front/rear
53% / 0%

S998 #1 Peugeot 207 Super 2000

Power: 504 hp
Torque: 335 ft-lb
Weight: 1948 lbs

Engine & Power:
Race Intake
Race Fuel System
Race Engine Block
Street Intercooler
Race Turbo

Platform & Handling: (Race Everthing)
Race Brakes
Race Suspension
Race Anti-Rollbars
Race Transmission
Race Clutch
Race Flywheel
Race Driveline
Race Weight Reduction

Tires and Rims:

Stock Rim Size
Volk CE28N
______________

Tires Pressures:
Front: 28
Rear: 29

Gearing:
Final: 6.00
First: 1.81
Second: 1.17
Third: 0.90
Fourth: 0.75
Fifth: 0.66
Sixth: 0.60

Alignment:

Camber Front: -0.7
Camber Rear: -0.8
Toe Front: 0.2
Toe Rear: 0.1
Caster: 7.0

Anti-Rollbars:
Front: 1.00
Rear: 40.00

Suspension:
Springs Front: 196.4
Springs Rear: 216.4
Ride Height Front: 3.1
Ride Height Rear: 3.1

Damping:
Rebound Front: 16.0
Rebound Rear: 19.0
Bump Front: 2.1
Bump Rear: 2.7

Downforce:
Front: 125
Rear: 335

Brakes:
Balance: 49%
Pressure 104%

Differential:
Front Accel: 17%
Front Decel: 0%
Rear Accel: 55%
Rear Decel: 7%
Torque-split: 45/55

2005 Lamborghini Gallardo (S998):

  • 606 hp @8200 rpm
  • 438 lb-ft @ 5300 rpm
  • 2646 lbs

 Upgrades

  • Intake Upgrade: Race
  • Exhaust Upgrade: Race
  • Ignition Upgrade: Stock
  • Fuel Upgrade: Stock
  • Cams/Valves Upgrade: Race
  • Block Upgrade: Race
  • Intercooler Upgrade: Stock
  • Turbo Upgrade: Stock
  • Centri SC Upgrade: Stock
  • Brake Upgrade: Race
  • Springs/Dampers Upgrade: Race
  • Anti-Roll Bars Upgrade: Race
  • Transmission Upgrade: Race
  • Clutch Upgrade: Race
  • Flywheel Upgrade: Race
  • Differential Upgrade: Race
  • Weight Reduction Upgrade: Race
  • Tire Compound: Race- Goodyear
  • Tire Width: 255/30R19 / 315/30R19
  • Rim Size: 19 inch
  • Wheels: Zender Dynamic
  • Front Bumper: Forza Race
  • Rear Bumper: Forza Race
  • Spoiler: Forza Race

Tune

  • Tire Pressure: 28/29
  • Rear Gear: 3.90
  • 1/2/3/4/5/6 gear ratios: 2.89/1.99/1.51/1.20/1.00/.85
  • Camber: -0.7/-0.8
  • Toe: .1/0
  • Caster: 5.5
  • Anti-Roll Bars: 13.83/19.15
  • Springs: 382.1/497.0
  • Ride Height: 3.4/3.2
  • Rebound: 8.9/9.6
  • Bump: 6.5/8.1
  • Downforce: 125/150
  • Brake Balance: 48% front
  • Brake Pressure: 90%
  • Front Differential: 35/0
  • Rear Differential: 80/70
  • Torque Split: 25/75

S998 Porsche 996 GT3

TUNE

Tires: 27/28
Gearing:

FD: 4.25
1: 2.20
2: 1.45
3: 1.04
4: 0.81
5: 0.71
6: 0.65
Alignment:
Camber: -0.6/-0.4
Toe: 0.0/-0.2
Caster: 1.0
Anti-Roll: 13.00/33.00
Springs:
Rate: 200.4/300.1
Ride Height: 5.3/5.2
Damping:
Rebound: 13.5/17.5
Bump: 1.9/2.6

Aero: N/A

Brakes: 49/115

Differential:
Acell: 10%
Decell: 99%

1999 Lamborghini Diablo GTR

  • 717 hp @ 7800 rpms
  • 523 lb-ft @ 6200 rpms
  • 3067 lbs

 Upgrades

  • Intercooler Upgrade: Sport
  • Turbo Upgrade: Stock
  • Centri SC Upgrade: Sport
  • Brakes Upgrade: Race
  • Transmission Upgrade: Race
  • Driveline Upgrade: Race
  • Tire Compound: Race- Goodyear
  • Tire Width: 255/40R18 / 345/40R18
  • Rim Size: 18 inch
  • Wheels: Zender Dynamic
  • Front Bumper: Forza Race
  • Rear Spoiler: Forza Race
  • Rear Bumper: Forza Race

Tune

  • Tire Pressure: 28/28
  • Rear Gear: 3.90
  • 1/2/3/4/5/6 gear ratios: 2.89/1.99/1.53/1.27/1.08/.93
  • Camber: -0.5/-0.8
  • Toe: 0/-0.1
  • Caster: 5.5
  • Anti-Roll Bars: 22.07/24.25
  • Springs: 416.8/586.5
  • Ride Height: 2.9/3.0
  • Rebound: 8.0/11.5
  • Bump: 6.4/9.7
  • Aero: 172/291
  • Brake Balance: 48%
  • Brake Pressure: 90%
  • Differential: 55/45

S998 Lamborghini 1967 Miura P400

Tune

Tyres: 30/ 28

Gears: F. 3,56

           1. 2,76

           2. 1,97

           3. 1,43

           4. 1,08

           5. 0,94

           6. 0,83

Chamber: -0.9/ -0.5

Toe: 0.0/ -0.1

Castor: 7.0

Antirollbars: 38.5/ 10.0

Springs: 185.4/ 243.5

Ride height: 4.5/ 4.6

Dampers: rebound 12.0/ 16.9      bump 1.0/ 1.2

Aero: Full downforce

Diff:  Acc.18  Dec. 20

1966 Ford GT40

The Build

Engine and Power

Intake – Race
Exhaust – Race
Ignition – Race
Fuel – Race
Cams & Valves – Race
Block – Race
Intercooler – Race
Turbo – N/A
Supercharger – Race
Swap – Yes

Platform and Handling

Brakes – Sport
Springs & Dampers- Race
Anti-roll – Race
Transmission – Race 
Clutch – Race
Flywheel – Race
Driveline – Race
Differential – Race
Weight Reduction – Race

Tires and Rims

Tire – Stock
Width – Full
Rim Size – Stock
Rim – Volk CE28N

Body and Aero

Front bumper – Forza Race
Rear wing – Forza Race
Rear bumper – Stock

The Tune

Tire pressure – 53/55

Gearing

Final drive – 3.00
(1st) – 2.50
(2nd) – 1.33
(3rd) – .94
(4th) – .83
(5th) -  Not used
(6th) – Not used

Alignment

Front Camber – -0.9
Rear Camber – -0.6

Front Toe – 0.1
Rear Toe – -0.4

Caster – 7.0

Anti-Roll Bars

Front – 35.90
Rear – 1.50

Springs

Front – 211.7
Rear – 293.3

Ride height

Front – 3.7
Rear – 3.7

Damping

Front rebound – 13.4
Rear rebound – 16.8

Front bump – 2.0
Rear bump – 2.0

Aero

Front – 125
Rear – 150

Braking

Bias – N/A
Presure – N/A

Differential

Rear

Accel – 8%
Decel – 0%

FORZA 3: A-Class Cars Tuning

NOTE: The following setups have been provided by other Forza 3 Players or have been used using a tuning calculator. Please note that tuning is different for each player, track and vehicle, hence the followig tunes are merely to provide a feel of the tuning direction.

A850 Lancer Evo X GSR

BUILD

Engine: Street Engine Block, Sport Fuel System, Sport Ignition, Race Exhaust, Sport Intake

Handling: Race Everything

Wheels: Race Avons, Full Width (265’s); Work Equip 03 Rims (Stock Size)

Aero: Forza Front Bumper, Forza Rear Wing

TUNE

 

Tires: 28/28
Gearing: 

FD: 5.27
   1: 1.97
   2: 1.22
   3: 0.87
   4: 0.67
   5: 0.57
   6: 0.51
Alignment:
   Camber: -0.8/-0.7
   Toe: +0.2/+0.1
   Caster: 5.5
Anti-Roll: 1.00/4.00
Springs:
   Rate: 233.6/295.1
   Ride Height: 5.0/5.3
Damping:
   Rebound: 6.0/19.5
   Bump: 2.2/2.9

Aero: Full Downforce

Brakes: 47/Pressure is Driver Preference

Differential:
   Front: 20/0
   Rear: 41/1
   Split: 34/66

 

2004 Volkswagen Beetle


 

Build: 345hp, 337lb-ft, 3241lbs

Engine: BJS Engine Swap, Sport Intake, Exhaust & Fuel System, Street Turbo

Handling: Race Everything

Wheels: 18″ First Width HRE 546R’s with Avon Race Slicks (215/40R18 – 215/40R18)

Aero: Forza Front Bumper, Wing & Rear Bumper, Caractere Side Skirts

Tune: Grip

Tires: 28/27
Gearing:
   FD: 2.00
   1: 5.86
   2: 3.14
   3: 2.07
   4: 1.57
   5: 1.31
   6: 1.13
Alignment:
   Camber: -0.8/-0.8
   Toe: 0.3/-0.1
   Caster: 5.6
Anti-Roll: 7.00/40.00
Springs:
   Rate: 266.6/244.4
   Ride Height: 5.2/5.2
Damping:
   Rebound: 7.5/8.0
   Bump: 2.5/3.0
Aero: 125/150
Brakes: 47/118
Differential:
   Front: 25/0
   Rear: 35/35
   Split: 35/65

1970 Dodge Challenger R/T Hemi

BUILD

Engine: RWD Powertrain Swap – Mopar 540 Hemi, Race Everything Else

Handling: Stock Brakes, Race Everything Else

Wheels: Street BFGoodrich, 255/255 Width; Work – Equip ‘03 Rims (Stock Size)

Aero: Forza Rear Wing

TUNE

Tires: 27/28
Gearing:

FD: 2.58
1: 3.15
2: 2.03
3: 1.42
4: 1.11
5: 0.98
6: 0.85
Alignment:
Camber: -0.6/-0.5
Toe: 0.0/0.0
Caster: 7.0
Anti-Roll: 36.00/40.00
Springs:
Rate:262.0/131.3
Ride Height: 6.0/6.0
Damping:
Rebound: 16.7/18.7
Bump: 3.3/1.7

Aero: Full Rear Downforce

Brakes: N/A

Differential:
Acell: 11%
Decell: 1%

Nissan Skyline R34

The Settings

Tire Pressure

Front: 27
Rear: 26

Gearing
Final Drive: 3.78
1st: 3.10
2nd: 1.97
3rd: 1.46
4th: 1.19
5th: 1.02
6th: 0.89

Alignment
Camber Front: -1.0
Camber Rear: -0.8
Toe Front: 0.3
Toe Rear: -0.1
Front Caster: 5.5

Anti-roll Bars
Front: 5.93
Rear: 40.00

Springs
Front: 287.2
Rear: 352.3

Ride Height
Front: 6.9
Rear: 7.0

Rebound Damping
Front: 5.3
Rear: 8.1

Bump Stiffness
Front: 3.2
Rear: 3.4

Downforce
Front: 125
Rear: 150

Braking Force
Balance: 45% Front
Pressure: Adjust to Suit

Differential
Front Accel: 16%
Front Decel: 0%

Rear Accel: 34%
Rear Decel: 55%

Center Torque: 38% / 62%

A850 TVR Tuscan-S


Tune Type: Grip
Track type: Medium/long

Tyre Compound: (Sport BF Goodrich)

TUNE:
Tyres: F27   R27
Gearing: FD:4.34, 3.10, 1.66, 1.16, 0.88, 0.76, 0.68
Camber:  -1.2, -0.8
Toe: 0.3, 0.3
Castor: 1.5
Anti-Roll Bars: 24.47, 14.97
Springs: 264.9, 274.9
Ride Height: 3.9, 4.1
Damping: 10.5, 7.5, 4.6, 3.1
Aero: 125, 240
Braking: n/a
Differential: RA 13%, RD 16%

A850 Chevrolette Corvette C6 ZO6 Ring Tuned

Car : 2006 Corvette Z06 

Engine & Power:

Intake: STOCK
Exhaust: STOCK
Ignition: STOCK
Fuel System: STOCK
Cams & Valves: STOCK
Engine Block: STOCK
Intercooler: STOCK
Turbo: STOCK
Centrifugal Supercharger: STOCK
Positive Displacement Supercharger: STOCK
Powertrain Swap: STOCK
Rear Acceleration= 9
Rear Deceleration= 19

Platform & Handling:

Brakes: RACE
Springs & Dampers: RACE
Anti-roll Bars: RACE
Transmission: RACE
Clutch: RACE
Flywheel: RACE
Driveline: RACE
Differential: RACE
Weight Reduction: STOCK

Tires & Rims:

Tire Compound: STOCK
Tire Width: MAX WIDTH
Rim Size: STOCK
Rim Style: HRE 546R

Body & Aero:

Front Bumper: FORZA2
Rear Wing: FORZA2
Rear Bumper: FORZA2

Tuning:

Tires: F=29 R=29
Gearing:
FD- 3.74
1st- 2.89
2nd- 1.99
3rd-1.51
4th- 1.20 
5th- 1.00
6th- 0.85 
Alignment:
Camber- F= -0.8 R= -0.6
Toe- F= 0.3 R= -0.1
Caster- 5.3
Anti-roll Bars: F= 9.59 R= 11.59
Springs: F= 430.8 R= 380.5
Ride Height: F= 4.6 R= 4.7
Damping:
Rebound: F= 8.5 R= 7.0
Bump: F= 7.0 R= 5.5
Aero: F= 125 R= 150
Braking: 49% / 110%
Differential:

A850 Buick Regal

BUILD

Engine: LS7 Powertrain Swap, Race Turbo, Race Intercooler, Race Block, Race Cams, Race Fuel, Race Ignition, Race Exhaust, Race Intake

Handling: Sport Brakes, Sport Driveline, Race Everything Else

Wheels: Street Yokohomas, 265/275 Width; Volk – CE28N Rims (Stock Size)

Aero: Forza Rear Wing

TUNE

Tires: 29/27
Gearing:

FD: 2.65
1: 2.57
2: 1.58
3: 1.27
4: 1.03
5: 0.92
6: 0.85
Alignment:
Camber: -0.7/-0.6
Toe: +0.2/+0.1
Caster: 7.0
Anti-Roll: 27.00/40.00
Springs:
Rate: 347.7/285.0
Ride Height: 8.2/8.2
Damping:
Rebound: 16.4/19.4
Bump: 1.3/2.1

Aero: Full Rear Downforce

Brakes: N/A

Differential:
Acell: 11%

A850 Toyota Supra RZ

BUILDTUNE

Engine: Sport Exhaust,

Handling: Sport Flywheel, Race Everything else

Wheels: Race Firsetones, 265/285 width, Volk-TE 37’s (stock size)

Aero: Forza Front Bumper, Forza Rear Wing, AB Flug Side Skirts

 

Tires: 28/28
Gearing:

FD: 4.17
1: 2.32
2: 1.53
3: 1.09
4: 0.85
5: 0.70
6: 0.61

Alignment:
Camber: -0.7/-0.4
Toe: 0.1/0.1
Caster: 7.0
Anti-Roll: 9.00/14.50
Springs:
Rate: 265.2/214.4
Ride Height: 5.3/5.3
Damping:
Rebound: 13.2/11.5
Bump: 3.3/1.7

Aero: 125lbs Front
150lbs Rear

Brakes: 53/105

Differential: 10/20

A850 Vauxhall VX220

Tune :

Tyres 30/30

Gears  F 2.51

          1. 3.38

          2. 2.15

          3. 1.72

          4. 1.40

Aligment       Camber -0.8/-0.4   Toe 0.0/0.0    Castor 5.2

Antirollbars 7.50/20

Springs 148.7/183.2

Rideheight 4.8/4.9

Damping     Rebound 10/15   Bump1.4/1.4

Downforce  Full

Brakes    48% in front 109% pressure

Diff          15/15

A 850 Cadillac CTS-V

Tune 

Tire Pressure
Front: 29
Rear: 27

Gearing
Final Drive: 3.32
1st: 3.55
2nd: 2.02
3rd: 1.43
4th: 1.14
5th: 0.96
6th: 0.84

Alignment
Camber Front: -0.7
Camber Rear: -0.7
Toe Front: 0.0
Toe Rear: -0.2
Front Caster: 4.8

Anti-roll Bars
Front: 13.21
Rear: 12.06

Springs
Front: 460.1
Rear: 390.3

Ride Height
Front: 6.2
Rear: 6.2

Rebound Damping
Front: 6.5
Rear: 5.9

Bump Stiffness
Front: 3.1
Rear: 2.8

Downforce
N/A

Braking Force
Balance: 53%
Pressure: 115% (ABS) 92% Without

Differential
Front Accel: 14%
Front Decel: 34%

A850 Subaru WRX STI ‘05

Tires: 28/28
Gearing:

FD: 6.00
1: 1.89
2: 1.05
3: 0.74
4: 0.58
5: 0.48
6: 0.10
Alignment:
Camber: -0.7/-0.6
Toe: +0.3/+0.1
Caster: 7.0
Anti-Roll: 1.60/40.00
Springs:
Rate: 434.4/492.4
Ride Height: 5.9/5.9
Damping:
Rebound: 14.2/19.1
Bump: 2.9/2.0

Aero: Full Downforce

Brakes: 54/Pressure is Driver Preference

Differential:
Front: 30/0
Rear: 45/5
Split: 30/70

A850 RENAULT R5 TURBO

Ratings
Speed: 4.4 Accel: 7.2 Brake: 6.8 Cornering: 6.1

Body Mods
Front Bumper: FM2
Rear Bumper: Stock
Spoiler: FM2

Engine Mods
Engine/Drivetrain swap: Stock
Intake: Race
Exhaust: Race
Ign.: Race
Fuel:
Race
Camshaft: Stock
Block: Race
Intercooler: Stock
Turbo: Race

Chassis Mods
All Race

Tires
Tire compound/manufacturer: Race/Bridgestone
Wheel width: max
Wheel diameter: 2nd largest (16″ front)
Wheel make/model: OZ Gemini

Tuning:
Tires(psi) F/R: 30/29 (change rear pressure to 55 psi if sim tires are turned off)

Gearing:
FD: 2.55
1: 3.00
2: 2.03
3: 1.53
4: 1.21
5: 0.10 (not used)
6: 0.10 (not used)

Alignment
-Camber F/R: -1.4/-0.7
-Toe F/R: 0.3/-0.2
-Caster: 6.9

Anti-roll Bar F/R: 9.49/20.89

Springs F/R: 130.5/180.6
Ride Height F/R: 5.2/5.4

Dampers (rebound): 10.1/19.3
Dampers (bump): 1.8/2.8

Downforce:125/145

Braking
Balance: 54%
Pressure: 105%

Rear Diff Accel: 11%
Rear Diff Decel: 14%


A850 Lotus Exige

Engine and Power
Race Exhaust
Sport Ignition

Platform and Handling
Race everything

Wheels and Tires
Avon Race Tires
Max Width Tires on Stock Wheels

Body and Aero
Forza Wing and Front

Settings
Tires
F: 30psi  R: 30psi

Gearing
FD- 3.37
1st- 3.75
2nd- 2.65
3rd- 2.15
4th- 1.80
5th- 1.55
6th- 1.35
Alignment
Camber
   F: -0.7  R: -0.6
Toe
   0 all around
Caster
   5.6

Anti-Roll Bars
   
F: 20.83  R: 22.32

Springs
Springs
   F: 138.6  R: 273.3
Ride Height
   F: 4.8 R: 4.7

Damping
Rebound Stiffness
   F: 7.8 R: 10.4
Bump Stiffness
   F: 3.1 R: 5.1

Aero
   F: 178  R: 306

Braking
Balance = 48% Front
Pressure= 100%

Differential
Accel: 13%
Decel: 30%

A-850 Saleen S281 E

Tires
Tire Pressure : 29 PSi
Tire Pressure : 28 PSi

Gearing
Final Drive : 5.90
1st : 1.65
2nd : 1.01
3rd : .73
4th : .61
5th : .55
6th : .50

Alignment
Camber Front : -0.5
Camber Rear : -0.4
Toe Front : .2
Toe Rear : 0
Front Caster : 4.7

Anti-Roll
Anti-Roll Bars Front : 29.30
Anti-Roll Bars Rear : 21.20

Springs
Springs Front : 342.2
Springs Rear : 403.2
Ride Height Front : 4.5
Ride Height Rear : 5.0

Damping
Rebound Stiffness Front : 13.4
Rebound Stiffness Rear : 10.7
Bump Stiffness Front : 1.8
Bump Stiffness Rear : 2.6

Aero
Aero Downforce Front : 125
Aero Downforce Rear : 138

Braking
Braking Force : 48%
Braking Pressure :112 %

Differential
Front Differential Acceleration : 10%
Front Differential Deceleration : 4%

A849 / A850** – 1968 Barracuda S

Tires:

Tire Pressure – 28 / 27

Gears: ( Drives only in 3rd & 4th )

Final Drive – 6.00

1st – 1.45

2nd – 0.80

3rd – 0.52

4th – 0.43

5th – 0.38

6th – 0.35

Camber:

FR – -0.5

RR – -0.6

Toe:

Front – 0.0

Rear – 0.0

Front Caster:

Angle – 7.0

Anti-Roll Bars:

Front – 37.2

Rear – 15.0

Springs:

Front – 235.0

Rear – 188.6

Ride Height:

Front – 6.9

Rear – 7.3

Rebound Stiffnes:

Front – 12.5

Rear – 20.0

Bump Stiffnes:

Front – 1

Rear – 1

Aero:

Rear – 150

Differential:

Rear Acell. – 12

Rear Deacell. – 0

 

A849 – Better handling

A850** – Better breaking

A850 Porches 911T 3.3.

A850 Porches 911T 3.3.

 

Build.

Sport exhaust, Sport ignition.

Race handling.

Race Avons, max width, Stock rims, Volk SE37K.

No aero.

Tune.

Tyres: 28/28

Gearing: 3.37 2.50 1.56 1.17 0.98 0.89 0.82

Alignment: -0.4/-0.3 0.1/-0.1 5.0

Anti roll bars: 15.00/35.00

Springs: 211.6/231.4 5.5in/5.5in

Damping; 13.5/14.0 2.2/2.2

Aero: N/A

Braking: 50%/108%

Differential: 45%/40%

 

A850 Shelby Cobra.

Build.

Stock engine parts.

Stock brakes, Stock flywheel, Street driveline, Stock weight. Rest are Race.

Street firestones, Stock width, Max rims, Stock alloys.

Tune.

Tyres: 29/27

Gearing: 4.06 2.16 1.19 0.92 0.80 0.74 0.70

Alignment: -0.7/-0.5 0.0/0.0 6.0

Anti roll bars: 24.95/1.00

Springs: 240.7/233.6 5.2/5.0

Damping; 13.7/13.6 2.0/1.3

Aero: N/A

Braking: N/A

Differential: 30%/49%

 

A850 911 Carrerra 1973.

Build

Race Exhaust, Race ignition, Race fuel, Race block.

Sport driveline, Race rest.

Race Avons, max width, 17inch rims, stock alloys.

No aero.

Tune.

Tyres: 30/29

Gearing: 3.10 3.14 2.77 1.36 1.13 0.99 0.85

Alignment: -0.8/-0.6 0.1/0.0 5.5

Anti roll bars: 4.60/12.06

Springs: 130.3/162.0 7.1/7.2

Damping: 9.2/9.5 3.2/2.5

Aero: N/A

Braking: 49% 113%

Differential: 30%/27%

A850 BMW M3-GTR
Speed – 5.5

Accel – 5.1

Braking – 6.0

Handling – 5.9

The Build

Engine and Power

All Stock

Platform and Handling

Brakes -  Sport
Springs & Dampers – Race
Anti-roll – Race
Transmission – Race
Clutch – Race
Flywheel – Stock
Driveline – Race
Differential – Race
Weight Reduction – Race

Tires and Rims

Tire – Race Firestone
Width – N/A
Rim Size – Stock
Rim – Volk TE37

Body and Aero

Front bumper – BMW Race
Rear wing – BMW Race
Rear bumper – BMW Race

The Tune

Tire pressure – 29/28

Gearing

Final drive – 4.15
(1st) – 2.70
(2nd) – 1.86
(3rd) – 1.42
(4th) – 1.14
(5th) – .96
(6th) – .85

Alignment

Front Camber – (-0.8)
Rear Camber – (-0.7)

Front Toe – 0.0
Rear Toe – 0.0

Caster – 5.1

Anti-Roll Bars

Front – 10.07
Rear – 7.05

Springs

Front – 309.3
Rear – 230.0

Ride height

Front – 7.3
Rear – 7.8

Damping

Front rebound – 10.0
Rear rebound – 8.5

Front bump – 4.0
Rear bump – 3.5

Aero

Front – 213
Rear – 349

Braking

Bias – N/A
Presure – N/A

Differential
Rear

Accel – 34%
Decel – 30%

A850 Nissan 432R

Tune:

Tire Pressure – 27/29

Final Drive – 3.73

1st – 2.93

2nd – 1.65

3rd – 1.22

4th – 0.99

5th – 0.85

6th – 0.76

Camber – -0.9/-0.7

Toe – 0.2/0.1

Front Caster – 6.1

Anti-roll Bars – 5.50/40.00

Springs – 159.1/178.5

Ride Height – 5.7/5.8

Rebound Stiffness – 14.5/15.0

Bump Stiffness – 1.9/2.0

Aero – xxx/150

Braking Balance – 46%

Braking Pressure – 114%

Front Diff. – 12/0

Rear Diff. – 55/40

Center Torque – 38/62

FORZA 3: B-CLASS CARS TUNING

NOTE: The following setups have been provided by other Forza 3 Players or have been used using a tuning calculator. Please note that tuning is different for each player, track and vehicle, hence the followig tunes are merely to provide a feel of the tuning direction.

B-Class Audi Sport Quattro

  Free Tune:

 

 

Tune:

Make: Audi
Model: Sport Quattro
Tuned by: Dewstain and YoYoMaStEr 911
Painted by: Dewstain
Buildsheet:

[UPGRADES]
 Engine and Power:
Street Intake

Street Intercooler

Platform and Handling:
All Race Parts except:

Sport Weight Reduction

Tires and Rims:

Toyo Sport Tire Compound
+1 Tire Width (245 Front/Rear)
+2 Rim Size (17″)
Fikse Profil 13

Body and Aero:

 
Forza Front Bumper
Forza Rear Wing
[TUNE] 
Tires:


Front = 28
Rear = 29
Gearing:


Final = 3.85
1st = 2.89
2nd = 1.99
3rd = 1.51
4th = 1.20
5th = 1.00
6th = 0.85
Alignment:


Front Camber = -0.8
Rear Camber = -0.6
Front Toe = 0.4
Rear Toe = -0.2
Front Caster = 5.5
Anti-Roll Bars:


Front = 4.00
Rear = 40.00
Springs:


Front = 230.2
Rear = 336.5
Front Height = 5.5
Rear Height = 5.5
Damping:


Front Rebound = 10.6
Rear Rebound = 6.2
Front Bump = 3.6
Rear Bump = 3.3
Aero:


Front = 125
Rear = 150
Braking:


Balance = 47%
Pressure = 96%
Differential:
Front Accel = 10%
Front Decel = 0%
Rear Accel = 70%
Rear Decel = 40%
Torque Split = 33%/67%

 

Mitsubishi Lancer Evolution 6 GSR  

 

Upgrades:

Engine: Sport Intercooler

Handeling: Full Race except for street driveline

Tires: Sport BFGoodrich, Rims 18 inches

Aero: Forza Front Bumper, Erebuni Street Side Skirts (The first one), Forza Wing

 

The Tune:

Tires:

Front: 29

Rear: 29

Gearing:

Final Drive: 3.70

1st: 3.65

2nd: 2.21

3rd: 1.56

4th: 1.24

5th: 1.02

6th: Not used

Alignment:

Camber:

Front: -0.6

Rear: -0.6

Toe:

Front: 0.3

Rear: -0.2

Caster: 5.6

Anti-Roll Bars:

Front: 4.98

Rear: 36.48

Springs:

Front: 418.3

Rear: 475.8

Ride Height:

Front: 4.6

Rear: 4.7

Rebound:

Front: 8.7

Rear: 8.3

Bump:

Front: 3.6

B700 92 NSX-R ECT

Rear: 3.9

Aerodynamics:

Front: 95

Rear: 110

Braking:

Balance: 43%

Pressure: 120%

Differential:

Front:

Acceleration: 15%

Deceleration: 0 

Rear:

Acceleration: 35%

Deceleration: 20%

Torque Split: 37%/63% 

B700 92 NSX-R ECT

 Build:

Engine: stock

Platfrom & Handling:

Race Brakes

Race suspension

Race Roll Bars

 Race Tranny

Race clutch

Stock flywheel

Sport Driveline

Race Diff

Sport Weight

Tires:

Sport Pirelli

2nd width

Rim Size 3rd choice 18″/19″

Wheel style: Volk te37

Aero: all Race

Tires pressure:

29/28

Gearing

Fd 4.15

1st 3.84

2nd 2.54

3rd 1.72

4th 1.23

5th 1.01

6th 0.84

Alignment

Camber -0.5/-0.3

toe 0.2/-0.1

Caster 6.4

Roll bars

19/29.5

springs

351/348

ride height 3.9/3.9

Rebound

6.5/10.5

Bump

4.0/5.0

aero

125/265

Brakes

 Balance 48%

presssure 102%

Diff.

Accel 26%

decel 22%

B700 1969 CHEVY CAMARO SS (SPEED TUNED)

Class: B700 HP: 965 Torque: 846 Weight: 2,572 lbs.

Ratings
Speed: 7.1 Accel: 4.8 Brake: 4.4 Cornering: 3.9

Misc. Info
Track tuned for: speed tracks (any track where the Barracuda dominates the LB)
Aids used: ABS, TCS

Body Mods
Rear Spoiler: FM2

Engine Mods
Engine/Drivetrain swap: LS7
All Race mods w/ race turbo, except sport intercooler

Chassis Mods
All Race except stock flywheel, street driveline

Tires
Tire compound/manufacturer: Stock
Wheel width: 235/45R17 (2nd-widest)
Wheel diameter: 17″
Wheel make/model: Stock

Tuning:
Tires(psi) F/R: 44/55  (use 32/32 for sim tires)

Gearing:
FD: 2.94
1: 2.66
2: 1.77
3: 1.32
4: 1.04
5: 0.85
6: 0.10 (not used)

Alignment
-Camber F/R: -0.4/0.0
-Toe F/R: 0.0/-0.5
-Caster: 4.7

Anti-roll Bar F/R: 40.00/29.00

Springs F/R: 220.9/171.9
Ride Height F/R: 6.1/6.1

Dampers (rebound): 10.5/9.2
Dampers (bump): 3.1/2.2

Rear Downforce: 150

Braking
Balance: 50%
Pressure: 107%

Rear Diff Accel: 27%
Rear Diff Decel: 27%

Notes: Never shift below 3rd gear. 1st and 2nd gears are only needed for launching from a standstill. For hotlapping with this car, turn sim tire wear off and use the high tire pressures posted above. If you are racing with sim tire wear turned on, use the optional tire pressures in parentheses.

Ford Mustang 05 GT

Tune Settings:
  • Tires
    • 29 Front
    • 29 Rear
  • Gears
    • FD 3.93
    • 1st 2.80
    • 2nd 1.90
    • 3rd 1.39
    • 4th 1.05
    • 5th 0.90
    • 6th 0.78
  • Alignment
    • Camber
      • Front -0.9
      • Rear -0.6
    • Toe
      • Front +0.4
      • Rear -0.1
    • Front Caster
      • 4.7
  • Anti-Roll Bars
    • Front 7.39
    • Rear 5.82
  • Springs
    • Front 339.0
    • Rear 292.3
    • Ride Height
      • Front 4.2
      • Rear 4.3
  • Damping
    • Rebound Stiffness
      • Front 5.8
      • Rear 4.4
    • Bump Stiffness
      • Front 4.1
      • Rear 2.6
  • Aero
    • Front 125 (Max)
    • Rear 150 (Max)
  • Braking
    • Brake Balance: 49% Front
    • Brake Pressure: 110%
  • Differential
    • Acceleration 35%
    • Deceleration 30%
B697 FERRARI 250 GTO
Make/Model: 1964 Ferrari 250 GTO
Class: B697 HP: 681 Torque: 540 Weight: 2,132 lbs.

Ratings
Speed: 7.7 Accel: 4.9 Brake: 4.2 Cornering: 3.8

Misc. Info
Track tuned for: Speed tracks
Aids used: ABS, TCS

Mods
Front Bumper: stock
Rear Bumper: stock
Spoiler: FM2

Engine Mods
Engine/Drivetrain swap: 650 V21 (575 Maranello) engine swap, first choice
Intake: Race
Exhaust: Race
Ign.: Race
Fuel: Race
Camshaft: Race
Block: Race

Chassis Mods
Everything “Race”

Tires
Tire compound/manufacturer: Stock
Wheel width: Stock
Wheel diameter: 18″
Wheel make/model: Work Equip 03/your choice

Tuning:
Tires(psi) F/R: 35/36

Gearing:
FD: 3.29
1: 2.75
2: 1.94
3: 1.48
4: 1.19
5: 0.99
6: 0.94 (only needed for drafting/top speed runs)

Alignment
-Camber F/R: -0.3/0.0
-Toe F/R: -0.1/-0.5
-Caster: 4.9

Anti-roll Bar F/R: 40.00/33.50

Springs F/R: 172.1/195.1
Ride Height F/R: 5.0/4.3

Dampers (rebound): 11.1/10.5
Dampers (bump): 3.0/2.2

Rear Downforce: 150

Braking
Balance: 51%
Pressure: 105%

Rear Diff Accel: 24%
Rear Diff Decel: 24%

This free tune is also accompanied by a slightly revised paint for this car.  The SW2 sellers and I will put as many of these paintjobs on the AH as needed for the price of the car beginning later tonight.  I’m not sure what that price is, but I believe it’s somewhere between 30K Cr. and 40K Cr.  It will be a stock car, you will have to add the upgrades specified in the Free Tune below. 
Think of it like a Kit Car.
B700 LANCIA Delta INTEGRALE
Tsukuba tune

Intake-street, E block-sport
All race handling
Goodyear-race, widest 16′ Volk(2)
Forza-front, wing

Tires 27/28
Gears 318/377/195/136/103/89/79
Alignment -0.5/-1.1, 0.4/0.2, 4.8
Roll 3.50/35
Springs 185.6/172.5
Height- minimum both
Reb- 15.7/14.0
Bump- 2.4/1.9
Downforce- 113/141
Brakes 47%/119%
Diff 12/0, 33/25, 39/61

B700 Seat Leon Cupra 07

BUILD

STREET ENGINE BLOCK

ALL RACE PLAT AND HANDLING EXCEPT SPORT BRAKES

WIDEST BRIDGESTONE TYRES

FISKE 5S RIMS

FULL FORZA KIT

 

 TUNE

TIRE PSI – 28, 28

GEARS – 3.62, 2.70, 1.87, 1.41, 1.15, 0.98, 0.85

CAMBER – -0.7, -0.5

TOE – 0.1, 0.0

CASTER – 5.3

ANTI-ROLL – 6.80, 34.90

SPRINGS – 264.8, 252.1

REBOUND – 8.9, 7.9

BUMP – 2.3, 2.5

AERO – 70lbs, 50lbs(Lowest)

BRAKING – N/A

DIFF – Driver Preference 22 or 35%, 0%

B700 Audi TT Coupe

TUNE:

Tires: 27/28

Gearing: FD 4,75; 1. 2,41; 2. 1,65; 3. 1,22; 4. 0,94; 5. 0,76; 6. 0,67

Alignment: -0,8/-0,8; 0,0/0,0; 5,6

ARB: 3,4/40

Springs: 268,5/322,9; 6,3/6,3

Damping: 14,4/12,8; 3,7/2,7

Downforce: 83lb/87lb

Differential: front 11/0; rear 51/37; center 43/57

 

B700 Toyota APR Celica

Tune: V12 Ewok
Paint: IL3
Price: Free Tune / Paint 110k
Sellers: Spot Performance Team
Tune Type: Grip
Track type: Short/Medium

BUILD:
Sport Engine blk
HANDLING: All Race except sport brakes and sport weight.
Race Avon tyres
19 inch (stock)
stock wheels
stock bodykit

TUNE:

Tires: 28, 29
Gears: 3.58, 3.27, 2.21, 1.67, 1.42, 1.28, 1.18
Alignment: -0.9, -0.6, 0.2, 0.1, 6.7
ARB: 6.29, 40
Springs: 241.2, 249.0 4.5, 4.6
Damping: 13.0, 11.1, 2.8, 2.2
Aero: N/A
Braking: N/A
Diff: 21/0 

EVO 8 MR B700 Tsukuba

Build:

Engine- stock

Platform- all race stock weight

Tires- Race Avons, stock width, 19″ Volk se37k

Aero- Race front, Stock rear & sides,  race wing, varis hood

Tune:

Tp 

28/28

gears 

5.00

2.44

1.51

1.09

.93

.85

.75 

alignment

.-0.8 /-0.8

0.3/ 0.1

6.2

 

roll bars  1.00/34.00

springs  283.2/352.7

ride height 5.3/5.3

rebound 17.0/18.0

bump 3.0 6.5 

aero 54/50

brakes 48/95

Diff

Front 22/12

rear 22/24

Split 46/54 

2006 VW Golf GTi Mk5

Build

Engine:  Sport Exhaust, Street Fuel, Sport Block, Race Intercooler
Suspension:  Stock Brakes, Sport Flywheel, everything else Race
Wheels:  Race Avons, 235/40R18, VOLK TE37
Aero:  Full Forza Kit, Stock Skirts

Tune

Tires:  28/29
Gears:  Final Drive 4.80, 1st 1.82, 2nd 1.14, 3rd 0.91, 4th 0.76, 5th 0.66, 6th 0.58
Alignment:  Camber -0.8/-0.7, Toe 0.1/0.0, Caster 6.3
Roll-Bars:  8.00/25.00
Springs:  257.5/195.4, Height 3.8/3.8
Damping:  Rebound 11.0/11.5, Bump 1.8/1.8
Aero:  70/50
Brakes:  N/A
Differential:  70/0

FORZA 3: C CLASS CARS TUNING

NOTE: The following setups have been provided by other Forza 3 Players or have been used using a tuning calculator. Please note that tuning is different for each player, track and vehicle, hence the followig tunes are merely to provide a feel of the tuning direction.

NISSAN SILVIA S13

UPGRADES

ENGINE

Street Engine Block

Sport Intercooler

PLATFORM AND HANDLING

All maxed except Weight Reduction – Street

TYRES AND RIMS

Tire Compound – Sport BF Goodrich

Width – Max

Rim Size – 18″

Wheels – Yokohama TC ll

AERO

Front – Vertex

Spoiler – Forza

Rear – Bomex

Skirts – Bomex

TUNE DATA

TIRES

Front  30 psi

Rear   29 psi

GEARING

Final drive  4.56

1st    2.89

2nd   1.99

3rd   1.51

4th    1.20

5th    1.00

6th    0.85

ALIGNMENT

Camber Front   -0.7

Camber Rear    -0.6

Toe Front          0.5

Toe Rear           0.0

Front Caster      5.2

ANTI-ROLL BARS

Front   18.66

Rear    16.68

SPRINGS

Springs Front    495.2 lb/in

Springs Rear     307.6 lb/in

Front Ride Height   4.5 in

Rear Ride Height    4.5 in

DAMPING

Rebound Stiffness Front      9.1

Rebound Stiffness Rear       8.8

Bump Stiffness Front          8.2

Bump Stiffness Rear           6.0

AERO

Rear Downforce      125 lb

BRAKING

Balance      50% Front

Pressure     110%

DIFFERENTIAL

Rear Acceleration    60%

Rear Deceleration    50%

 

Chrysler Eagle Talon

Parts Setup

Sport Intake, Street Exhaust, Street Ignition, Street Fuel System,

Sport Flywheel, Sport Driveline, Sport Weight Reduction, all other platform and handling are race

Goodyear Sport Tires, upgraded rim size, Rim Style Brabus Monoblock VI

All Forza 2 aero parts, street side skirts

Tune

Tire Pressure 29, 29

Final Drive 3.93

Gearing: (1st to 6th) 2.97, 2.07, 1.59, 1.28, 1.08, .93

Camber: Front -1.5     Rear -.9

Toe: Front and Rear -.3

Caster: 5.1

Anti Roll Bars: Front 7.63, Rear 11.99

Springs: Front 545.7, Rear 386.1

Ride Height: Front 5.6, Rear 5.7

Rebound: Front 5.3, Rear 5.2

Bump Stiffness: 3.8, 2.5

Aero: Front 120 lbs, Rear 145 lbs

Braking Balance : 53% front

Brake Pressure: 97%

Differential: Front Accel. 46%, Decel. 0%

Rear Acel. 48%, Rear Decel 48%

Center Torque: 32% / 68%

 

Scion tC RWD, C550 Prototype

Engine and Power
Powertrain Swap: RWD – 35-GT
Cams and Valves: Sport Cams & Valves
Engine Block: Sport Engine Block

Platform and Handling
Brakes: Race
Springs and Dampers: Race
Anti-roll Bars: Race
Transmission: Race
Clutch: Race
Flywheel: Race
Driveline: Race
Differential: Race
Weight Reduction: Sport

Tires & Rims
Compound: Sport
Manufacturer: Hoosier
Width: 225/225 (Full upgrade)
Rim Size: 20″
Rim Style: RO_JA R2-5

Body and Aero
Front Bumper: Forza
Rear Wing: Forza
Rear Bumper: Extreme Dimensions – Street Rear Bumper
Side Skirts: Stock
Hood: Kaminari Street Hood

Car Settings

Tire Pressure
Front: 30
Rear: 29

Gearing
Final Drive: 3.65
1st: 3.05
2nd: 2.03
3rd: 1.60
4th: 1.25
5th: 1.05
6th: 0.91

Alignment
Camber Front: -0.9
Camber Rear: -0.8
Toe Front: 0.2
Toe Rear: -0.1
Front Caster: 5.4

Anti-roll Bars
Front: 11.77
Rear: 9.73

Springs
Front: 513.3
Rear: 330.2

Ride Height
Front: 3.4
Rear: 3.4

Rebound Damping
Front: 8.3
Rear: 6.6

Bump Stiffness
Front: 7.5
Rear: 5.2

Downforce
Front: 70
Rear: 85

Braking Force
Balance: 48% Front
Pressure: Adjust to suit.

Differential
Rear Accel: 26%
Rear Decel: 12%

 

1997 BMW E36 M3

The real car.

Class: C550  HP: 352 hp  Torque: 283 lb-ft  Weight: 3137 lbs

Ratings
Speed: 4.7  Accel: 3.8  Brake: 4.9 Cornering: 4.6 Rarity: 6.3

Misc. Info
Track tuned for:

Best time: N/A

Sunset Infield Short Reverse: 01:04.767 (tokyo xtreme)

Nürburgring Nordschleife: 08:34.464 (tokyo xtreme)

Suzuka West: 01:26.242 (tokyo xtreme)

Aids used: none

Mods
Front Bumper: race
Rear Bumper: race
Sides: N/A
Spoiler: race
Hood: N/A

Engine Mods
Intake: stock
Exhaust: sport
Ign.: stock
Fuel: sport
Camshaft: stock
Block: stock
Intercooler: N/A
Turbo: N/A
Centrifugal S/C: N/A
Pos. Displ. S/C: N/A
Engine/Drivetrain swap: N/A

Chassis Mods
Brakes: race
Suspension: race
Anti-roll bars: race
Trans: race
Clutch: race
Flywheel: race
Driveshaft: sport
Differential: race
Weight Reduction: street

Tires
Tire compound/manufacturer: stock
Wheel width: stock
Wheel diameter: stock
Wheel make/model: HRE 449R

Tuning:
Tires(psi) F/R: 29/29

Gearing:
FD: 3.90
1: 2.94
2: 2.00
3: 1.54
4: 1.26
5: 1.08
6: 0.96

Alignment
-Camber F/R: -0.8/ -0.8
-Toe F/R: 0.0/ -0.2
-Caster: 5.5

Anti-roll Bar F/R: 12.4 / 12.3

Springs F/R: 566.8 / 413.0
Ride Height F/R: 5.7 / 5.7

Dampers (rebound): 9.2 / 9.3
Dampers (bump): 8.4 / 6.6

Downforce: 45 lb / 50 lb

Braking
Balance: 47% front
Pressure: 90%

Front Diff Accel: 00%
Front Diff Decel: 00%

Rear Diff Accel: 60%
Rear Diff Decel: 50%

Torque Split: 00%

C550 Mini Cooper

BUILD

Engine: Street Intake, Sport Exhaust, Street Ignition, Sport Intercooler
 

Handling: Sport Brakes, Race Springs & Damps, Race Roll Bars, Sport Transmission, Race Clutch, Race Flywheel, Race Driveline, Street Differential, Race Wt. Reduction.

Wheels: Race Goodyears, Full Width; 18″ rims (Stock Rim Style)

Aero: Forza Front Bumper, Forza Rear Wing

TUNE

 

Tires: 30/31

Gearing: 

FD: 3.40

Alignment:
   Camber: -0.8/-1.0
   Toe: 0/0
   Caster: 5.0
Anti-Roll: 20.00/40.00
Springs:
   Rate: 111.0/182.7
   Ride Height: 4.7/4.7
Damping:
   Rebound: 5.0/4.7
   Bump: 5.0/4.6

Aero: No Downforce

 

Audi S4 C550

BUILD
———-

Engine & Power: Stock

Platform & Handling: Race Everything except Sport weight reduction

Tires & Rims: Michelin Sport Tyres, Stock Width, 19inch (the size between 20 and 18 foo’) OZ racing Superleggera III’s
Body & Aero: Race front Bumper, Race rear wing,

TUNE
———

TIRES
Front 1.86bar (27psi) Rear 1.93bar (28psi)

GEARING
Final Drive 2.13
1st 5.46
2nd 2.94
3rd 2.11
4th 1.77
5th 1.59
6th 1.47

ALIGNMENT
Camber: Front -0.5, Rear -0.6
Toe: Front 0.2, Rear 0.2
Front Caster: 6.0

ANTI-ROLL BARS
Front 1, Rear 40

SPRINGS
Front 32.61kgf/mm (182.607whatever americans use)
Rear 34.64 kgf/mm (193.975whatever americans use)
Ride Height, front 11.6cm (4.5inches), rear 12.1cm (4.7inches)

DAMPING
Rebound Stiffness, Front 14.5, Rear 13.5
Bump Stiffness, Front 1.8, Rear 1.4

AERO
Front 52.6kg (116 lbs)
Rear 56.2kg (124 lbs)

BRAKING
43% Front
Pressure 110%

DIFFERENTIAL
Front
Acceleration 12%
Deceleration 0%

Rear
Acceleration 40%
Deceleration 10%

Torque
47%/53%

C550 Lotus Elise 135R

BUILD

Engine: N/A

Handling: Stock Brakes, Stock Flywheel, Stock Driveline, Race Everything Else

Wheels: Race Avons, full width, OZ – Canyon (stock size)

Aero: Forza Front bumper, Forza rear wing

TUNE

Tires: 28/27
Gearing:

FD: 6.00
1: 2.05
2: 1.34
3: 1.04
4: 0.84
5: 0.74
6: 0.67

Alignment:
Camber: -.7/-.5
Toe: .0/.0
Caster: 4.0
Anti-Roll: 5.00/15.00
Springs:
Rate: 100.0/150.4
Ride Height: 4.3/3.1
Damping:
Rebound: 19.0/20.0
Bump: 2.0/1.5

Aero: Full Downforce Font and Rear

Brakes: N/A

Differential:
Front: 30%/15%

 

C550 BMW M3 E30

BUILD

Engine: None

Handling: Stock Brakes, Sport Weight Reduction, Race Everything Else

Wheels: Race Avons, Stock Tire Width; Volk – GT-P’s (17 inch rims)

Aero: BMW Race Front Bumper, BMW Race Rear Wing

TUNE

Tires: 28/27
Gearing:

FD: 3.80
1: 3.00
2: 2.00
3: 1.51
4: 1.26
5: 1.10
6: 0.10
Alignment:
Camber: -0.8/-1.0
Toe: -0.1/-0.2
Caster: 4.0
Anti-Roll: 15.00/10.00
Springs:
Rate: 290.3/250.4
Ride Height: 4.4/4.4
Damping:
Rebound: 16.8/18.0
Bump: 2.5/2.0

Aero: 45 LBS Front Downforce
150 LBS Rear Downforce
Brakes: N/A

Differential:
Acell: 10%
Decell: 35%

 

C 550 Chevy Cobalt SS

Engine Mods:

rwd lnf ecotec powertrain swap

race engine block

race intercooler

race turbo

Platform and Handling Mods:

all race except for street flywheel and no weight reduction

Tire and Rim Mods:

full tire width

Body and Aero Mods:

forza 2 rear wing

 

Tune:

tire pressure: 29/31

final drive: 3.30

1st gear: 2.97

2nd gear: 2.20

3rd gear: 1.71

4th gear: 1.37

5th gear: 1.11

6th gear: 0.91

camber: -0.3/-0.7

toe: 0.0/-0.5

caster: 5.0

anti-roll bars: 5.04/30.00

springs: 597.0/643.2

ride height: 4.1/4.2

rebound: 14.3/16.1

bump: 4.7/5.2

aero: na/60

braking: 48/110

differential: 20/40

 

C 550 Porsche 944 (no aero)

Class: C 550  HP: 289 Torque:291 lb-ft Weight: 2967 lbs

Ratings: Speed: 5.6 Accel:4.4 Brake: 4.2 Cornering: 4.1 Rarity:

I like to drive this one on the Nordschleife.

Nordschleife PB: 8:28.034  

 
Engine and power
Intake: Race
Exhaust: Race
 
Platform and handling  
All racing parts and stock wight reduction 
 
Tires and rims 
Stock tire compound 
Stock Tire width
Stock Rim size 
Rim style: Zork Equip 03
  
Tune 
 
Tire psi: F 29  R 29
 
Gearing
FD: 3.39
1: 3.30
2: 2.07
3: 1.51
4: 1.20
5: 1.00
6: 0.85
 
Alignment
Camber : F -0.8  R -0.8
Toe: F -0.0  R -0.0
Front caster: 5.5
 
Anti-roll bars: F 10.26  R 10.26
 
Springs: F 504.7  R 525.8
Ride hight: F 3.7  R 3.8
 
Rebound: F 6.5  R 6.5
Bump: F 3.2  R 3.2
 
Downforce: NA 
 
Braking balance: 51% front
Braking pressure: 99% 
 
Acceleration: 60% 
Deceleration: 50%
Toyota Soarer
Tune:

Tire pressure 55/55

Gears

Final 5.65

2.20

1.31

0.94

0.74

0.61

0.55

camber -0.5/-0.4

toe 0.1/0.1

caster 6.0

roll bars 12/13.50

springs 757.0/ 665.1

ride height 5.2/ 5.3

rebound 15.5/ 19.5

bump 4.0/7.5

differential 100/30

 

Ford Focus ST

Tuning Setup

Tires

Front 29 psi

Rear 29 psi

Gearing

Final Drive 3.75

1st 2.89

2nd 1.99

3rd 1.51

4th 1.20

5th 1.00

6th 0.85

Alignment

Camber

Front -0.8

Rear -0.8

Toe

Front 0.2

Raer 0.3

Front caster 6.0

Anti-Roll Bars

Front 1.00

Rear 20.00

Springs

Front 549.3

Rear 365.8

Ride Height

Front 4.2

Rear 4.2

Damping

Rebound Stiffness

Front 7.8

Rear 5.0

Bump Stiffness

Front 3.9

Rear 2.5

Aero

Front 50 lb

Rear 50 lb

Braking

========

Differential

Acceleration 75 %

Deceleration 10 %

2002 Honda Integra Type-R

Specs:
Speed: 3.5
Accel: 3.7
Braking: 5.4
Handling: 5.4

182 HP
184 lb-ft
2,157 Lbs
61% Front

Build:
Engine:
AWD K24A1 Swap
Street Fuel
Street Ignition
Street Exhaust
Street Intake

Platform and Handling:
Race Springs
Race Anti-roll bars
Race Trans
Race Clutch
Sport Flywheel
Sport Driveline
Race Differential
Race Weight Reduction
No Brakes

Tires: Race- Firestone
Stock Tire Width
19″ Rims
Volk CE28N

Race Front Bumper
Race Rear Wing
INGS Hood

Tune:
Tires: 29/30

Gearing:
FD-4.50
1st-3.90
2nd-2.10
3rd-1.44
4th-1.14
5th-0.96
6th-0.85

Alignment:
Camber: -0.6/-0.4
Toe: +0.3/+0.1
Caster: 7.0

Anti-roll Bars: 5.04/36.38

Springs: 141.7/172.8
Ride Height: 5.3/5.3

Rebound: 11.4/11.2
Bump: 1.9/1.7

Aero: 55/50

Braking: N/A

Diff:
Front: 12/0
Rear: 25/17
Split: 43/57

 

FORZA 3: D CLASS CARS TUNING

NOTE: The following setups have been provided by other Forza 3 Players or have been used using a tuning calculator. Please note that tuning is different for each player, track and vehicle, hence the followig tunes are merely to provide a feel of the tuning direction.

D Class MINI COOPER S:

 

Details for the race are as follows:
Sunday, July 27th, 2008 at 10:00 EST
Laps: 4
Damage: Cosmetic
Collisions: Default (we don’t want some turd ruining it)
Tires and Fuel: Simulation

 

 



Make: Mini
Model: Cooper S
Tuned by: Dewstain
Painted by: Dewstain

Buildsheet:

UPGRADES:

Engine and Power

Race Intake
Race Exhaust
Street Ignition

Platform and Handling:

Sport Transmission, Stock Driveline, Stock Weight, everything else Race

Tires and Rims:

Stock Tires
Stock Width
18″
Borbet Design BS Rims

Body and Aero:

Forza front bumper
Forza wing

TUNE:

Tires:
Front = 27
Rear = 28

Gearing:
Final = 2.75
1st = Can’t Change
2nd = Can’t Change
3rd = Can’t Change
4th = Can’t Change
5th = Can’t Change
6th = Can’t Change

Alignment:
Front Camber = -0.8
Rear Camber = -0.7
Front Toe = 0.3
Rear Toe = 0.1
Front Caster = 5.4

Anti-Roll Bars:
Front = 7.30
Rear = 23.20

Springs:
Front = 405.6
Rear = 503.1
Front Height = 4.8
Rear Height = 4.9

Damping:
Front Rebound = 4.2
Rear Rebound = 10.5
Front Bump = 3.4
Rear Bump = 3.0

Aero:
Front = 125
Rear = 150

Braking:
Balance = 45%
Pressure = 100%

Differential:
Front Accel = 16%
Front Decel = 0%

D Class 1969 Dodge Charger

Speed: 5.8
Acceleration: 4.5
Braking: 3.3
Handling: 3.0

 Upgrades:
Engine: Race Positive Displacement Supercharger (stock powertrain)
Handling: All Race except for Stock flywheel, stock driveline, and stock weight reduction.
Tires and Rims: Stock tires and width, 17 inch rims, Brabus monoblock IV
Aero: Forza Race Rear Wing

 Tune:
Tires: 32, 32 (55 55 for hotlapping)

Gearing:
FD:3.60
2.15
1.41
1.03
0.82
0.72
.1 (not used)

Camber: -.7, -.5
Toe: 0.0, -.5
Caster: 7.0

AR Bars: 40, 29

Springs: 306.3, 313.8
Ride Height: 8.5, 7.2

Damping: 16.0, 18.0
Bump: 2.5, 2.5

Aero: NA, 150

Breaking Force: 46% front
Pressure: 110%

Acceleration: 5%
Decceleration: 3%

D Class 1968 Shelby GT500

Tune:

Tires 29fr/28r

Gears

Fd: 3.25

1st 3.60

2nd 2.15

3rd 1.50

4th 1.20

5th 1.00

6th 0.86

Alignment

Camber -0.8fr/ -0.6r

Toe  0.1fr/-0.2r

Caster 6.0

Anti Roll Bars 25.00 front/22.50 rear

springs 514.0fr/448.0 r

Ride height 7.4 frnt/ 7.5 r

Damping

Rebound 5.0 frnt/ 11.0 r

Bump 2.5frnt/ 5.0r

Brake Balance 43%

Brake pressure 110%

Differential 16% accel 21% decel

 

D Class AE86 Sprinter Tureno

Build

Engine and Power

None

Handling and Platform

Brakes – Stock
Springs and Dampers – Race
Anti-Roll Bars – Race
Transmission – Race
Clutch – Race
Flywheel – Street
Driveline – Stock
Differential – Race
Weight Reduction – Race

Tyres and Rims

Tyre Compound – Bridgestone Race
Tyre Width – 225/50R14
 

The Set Up – Tsukuba

Tyre Pressure 29 PSI Front / 27 PSI Rear

Gearing – FD 3.00 / 1st 3.16 / 2nd 2.17 / 3rd 1.62 / 4th 1.31 / 5th 1.12 / 6th 0.97

Alignment
Camber -1.1 Front / -0.9 Rear
Toe 0.2 degrees front / -0.2 degrees rear
Front Caster 6 degrees

ARB 6.97 Front / 15.12 Rear

Springs 250.6 lb/in Front / 230.3 lb/in rear
Ride Height 5.6 in front / 5.8 in rear

Damping
Rebound 8.8 front / 9.1 rear
Bump 5.0 front / 2.8 rear

Aero – 49lb front / 51 lb rear

Diff  28% Accel / 12% Decel

D Class Renault 5 Turbo

I love racing this car around Motegi and Motegi East where it does the best but also like giving it a blast around the longer tracks such as Silverstone International and the Grand Prix Version.

Tune: GSI Daney
Paint: carlcooper
Price: Free Tune / Paint 35k
Sellers: Spot Performance Team
Tune Type: Grip
Track type: Short / Medium

BUILD:
Springs: Race.
Anti Roll Bars: Race.
Transmission: Race
Clutch: Race.
Flywheel: Street.
Driveline: Street.
Differential: Race.
Tyre Compound: Race Bridgestone.
Rim Style: Enkei RP F1.
Front Bumper: Race Forza.
Rear Wing: Race Forza.
Rear Bumper: Race Forza.

TUNE:
Tyres: 28, 28.
Gearing: 3.17, 3.30, 2.10, 1.55, 1.34, 1.20, 1.11.
Alignment: -0.6, -0.4, 0.1, -0.1, 5.6.
Anti Roll Bars: 32.49, 7.39.
Springs: 128.5, 162.2, 5.0, 5.1.
Damping: 2.9, 3.5, 1.9, 1.7.
Aero: 50, 95.
Braking: NA.
Differential: 35%, 7%

 D Class 1991 BMW M3

 
 
 
 
Free tune

Make/Model: 1991 BMW M3 E30
Class: D 400 HP: 215 Torque: 180 lb-ft Weight: 2634 lbs

Ratings
Speed: 3.6 Accel: 3.4 Brake: 4.6 Cornering: 4.4 Rarity: 6.3

Info: I know the D 400 BMW Driver Training M3 E30 isnt the fastest D class car, but i just want to do something different.

Some lap times: 

Motegi Road Course West: 42.037

TT – Copperhead: 53.715

TT – Copperhead Reverse: 53.887

Aids used: none

Mods
Front Bumper: Race
Rear Bumper:
Sides: N/A
Spoiler: Race
Hood: N/A

Chassis Mods
Brakes: Stock
Suspension: Race
Anti-roll bars: Race
Trans: Race
Clutch: Race
Flywheel: Stock
Driveshaft: Sport
Differential: Race
Weight Reduction: Stock

Tires
Tire compound/manufacturer: Stock
Wheel width: Stock
Wheel diameter: 19
Wheel make/model: Zender Dynamic

Tuning:
Tires(psi) F/R: 29/29

Gearing:
FD: 3.59
1: 3.25
2: 2.33
3: 1.80
4: 1.45
5: 1.22
6: 1.05

Alignment
-Camber F/R: -0.8 / -0.8
-Toe F/R: 0.0/ -0.2
-Caster: 5.5

Anti-roll Bar F/R: 12.69 / 11.23

Springs F/R: 484.1 / 309.7
Ride Height F/R: 4.5 / 4.5

Dampers (rebound): 8.2 / 7.8
Dampers (bump): 7.5 / 5.6

Downforce: 45 / 50

Braking

Balance: N/A
Pressure: N/A

Front Diff Accel: 60%
Front Diff Decel: 50%

 D Class Peugeot 206 RC

 

Class: D 400 HP: 187 Torque:158 lb-ft Weight: 2166 lbs

Ratings: Speed: 4.1 Accel:3.1 Brake: 4.4 Cornering: 4.4 Rarity:

Info: 

Some lap times:

Engine Mods 

Intake: Street

Exhaust: Stock

Ign.: Stock

Fuel: Stock

Camshaft: stock

Block: stock

Intercooler: Stock

Turbo: Stock

Centrifugal S/C: Stock

Pos. Displ. S/C: Stock

Engine/Drivetrain swap: Stock

Chassis Mods 

Brakes: Sport

Suspension: Race

Anti-roll bars: Race

Trans: Race

Clutch: Race

Flywheel: Race

Driveshaft: Race

Differential: Race

Weight Reduction: Sport

Tires 

Tire compound/manufacturer:Street BFGoodrich

Wheel width: Stock

Wheel diameter: 19

Wheel make/model: Gram lights57C

Areo Mods 

Front Bumper: Stock

Rear Bumper: Stock

Sides: Stock

Spoiler: Stock

Hood: Stock

Tuning: 

Tires(psi) F/R: 29/29

Gearing:

FD: 4.59

1: 4.17

2: 2.21

3: 1.52

4: 1.15

5: 0.97

6: 0.88

Alignment 

Camber F/R: -0.8 / -0.8

Toe F/R: 0.0/ – 0.2

Caster: 5.6

Anti-roll Bar F/R: 7.42 /13.27

Springs F/R: 479.5 / 280.8

Ride Height F/R: 6.3 / 6.3

Dampers (rebound): 8.3 / 4.6

Dampers (bump): 4.1 / 2.3

Downforce: 0 / 0

Braking 

Balance: N/A

Pressure: N/A

Diff  

Front Diff Accel: 30%

Front Diff Decel: 0%

 
D Class BMW 3.0 CSL
 
c0de556d-6bc5-4ec9-84b4-7dfc256cb9a6
 
Class: D 400  HP: 180 Torque:192 lb-ft Weight: 2300 lbs
Ratings: Speed: 5.0 Accel:4.0 Brake: 3.7 Cornering: 3.7 Rarity:
 
Platform and handling  
Sport brakes
Race springs
Race anti-roll bars
Race transmission
Race differential
Race weight reduction
 
Tires and rims 
Stock tire compound 
Stock tire width
Rim size: 195/30R20
Rim style: Speedline Corse Type 2118
 
Tune 
Tire psi: F 29  R 29
 
Gearing
FD: 4.29
1: 3.48
2: 2.02
3: 1.48
4: 1.15
5: 0.92
6: 0.77
 
Alignment
Camber : F -0.8  R -0.6
Toe: F -0.0  R -0.0
Front caster: 5.6
 
Anti-roll bars: F 9.08  R 11.56
 
Springs: F 440.6  R 346.2
Ride hight: F 5.3  R 5.3
 
Rebound: F 5.6  R 4.4
Bump: F 2.8  R 2.2
 
Downforce:  NA
 
Braking balance: NA
Braking pressure: NA
 
Acceleration: 60% 
Deceleration: 50% 
D Class Lancia Stratos
a3a69a58-0c37-483f-9e90-eae9b81581d2 
 
Make/Model: Lancia Stratos (no aero)
 
Class:D 400 HP:199 hp Torque:167 lb-ft Weight:2076 lbs 
Platform and handling  
race brakes
Race springs
Race anti-roll bars
Race transmission
Race clutch
Race flywheel
Race drive line
Race differential
Stock weight reduction
 
Tires and rims 
Stock tire compound 
Stock tire width
Rim size: 205/70R14
Rim style: Speedline Corse Type 2109
 
Tune 
Tire psi: F 28  R 28
 
Gearing
FD: 6.00
1: 3.32
2: 1.76
3: 1.19
4: 0.92
5: 0.75
6: 0.65
 
Alignment
Camber : F -0.8  R -1.0
Toe: F -0.0  R -0.0
Front caster: 5.0
 
Anti-roll bars: F 10.92  R 9.22
 
Springs: F 317.2  R 387.8
Ride hight: F 5.3  R 5.3
 
Rebound: F 5.9  R 6.9
Bump: F 2.9  R 3.5
 
Downforce:  NA
 
Braking balance: 51% front
Braking pressure: 99%
 
Acceleration: 30% 
Deceleration: 5%